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https://github.com/celisej567/mcpe.git
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* Put the SoundSystemAL behind the USE_OPENAL define.
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@@ -1,3 +1,4 @@
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#ifdef USE_OPENAL
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#include "SoundSystemAL.hpp"
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#include "client/common/Utils.hpp"
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@@ -251,9 +252,18 @@ void SoundSystemAL::playAt(const SoundDesc& sound, float x, float y, float z, fl
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if (volume <= 0.0f)
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return;
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float distance = Vec3(x, y, z).distanceTo(lastListenerPos);
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if (distance >= MAX_DISTANCE)
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return;
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bool bIsGUI = AL_FALSE;
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float distance = 0.0f;
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if (x == 0 && y == 0 && z == 0)
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{
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bIsGUI = AL_TRUE;
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}
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else
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{
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distance = Vec3(x, y, z).distanceTo(lastListenerPos);
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if (distance >= MAX_DISTANCE)
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return;
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}
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// Load Sound
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ALuint buffer = get_buffer(sound);
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@@ -286,10 +296,6 @@ void SoundSystemAL::playAt(const SoundDesc& sound, float x, float y, float z, fl
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}
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}
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bool isUi = AL_FALSE;
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if (x == 0 && y == 0 && z == 0)
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isUi = AL_TRUE;
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// Set Properties
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alSourcef(al_source, AL_PITCH, pitch);
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AL_ERROR_CHECK();
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@@ -301,7 +307,7 @@ void SoundSystemAL::playAt(const SoundDesc& sound, float x, float y, float z, fl
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AL_ERROR_CHECK();
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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AL_ERROR_CHECK();
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alSourcei(al_source, AL_SOURCE_RELATIVE, isUi);
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alSourcei(al_source, AL_SOURCE_RELATIVE, bIsGUI);
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AL_ERROR_CHECK();
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// Set Attenuation
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@@ -321,3 +327,5 @@ void SoundSystemAL::playAt(const SoundDesc& sound, float x, float y, float z, fl
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AL_ERROR_CHECK();
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sources.push_back(al_source);
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}
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#endif
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@@ -1,5 +1,7 @@
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#pragma once
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#ifdef USE_OPENAL
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#ifdef _WIN32
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#include <thirdparty/OpenAL/Include/al.h>
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#include <thirdparty/OpenAL/Include/alc.h>
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@@ -44,3 +46,5 @@ private:
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Vec3 lastListenerPos;
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};
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#endif
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