Update README.md

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Gentoolman
2024-03-21 19:59:33 +03:00
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@@ -92,8 +92,9 @@ setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
## Building Shaders
1. Under "Shaders", right click the "shaders_rc" project and click "Build"
- If you building in "BankRelease", Dont forget to build shaders with "Debug Win32 4.0" to "Release Win32 4.0" or "Release Win32 5.0" in **Configuration Manager**.
- If you building in "BankRelease", Dont forget to build shaders with "Release Win32 4.0" or "Release Win32 5.0" in **Configuration Manager**.
- Also, the same thing needs to apply to "shaders_dependency", Change "Debug" to "Release" in **Configuration Manager**
- **If you compiling with Debug, then ignore the steps at the top and continue reading the tutorial.**
2. (OPTIONAL) Build low quality shaders
1. Right click the "shaders_rc" project and click "Properties"
2. Select `Configuration Properties > NMake`