diff --git a/README.md b/README.md index 0f2e3a1..21bdfbe 100644 --- a/README.md +++ b/README.md @@ -92,8 +92,9 @@ setx /m RS_CODEBRANCH X:\gta5\src\dev_ng ## Building Shaders 1. Under "Shaders", right click the "shaders_rc" project and click "Build" - - If you building in "BankRelease", Dont forget to build shaders with "Debug Win32 4.0" to "Release Win32 4.0" or "Release Win32 5.0" in **Configuration Manager**. + - If you building in "BankRelease", Dont forget to build shaders with "Release Win32 4.0" or "Release Win32 5.0" in **Configuration Manager**. - Also, the same thing needs to apply to "shaders_dependency", Change "Debug" to "Release" in **Configuration Manager** + - **If you compiling with Debug, then ignore the steps at the top and continue reading the tutorial.** 2. (OPTIONAL) Build low quality shaders 1. Right click the "shaders_rc" project and click "Properties" 2. Select `Configuration Properties > NMake`