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@@ -8,7 +8,7 @@ Video demo: https://www.youtube.com/watch?v=w5BquYbCBAE
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WebGL demo: http://www.typicalgames.com/FragsurfDemo/index.html
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A full adaptation of Source engine's movement mechanics in Unity, including strafe jumping, surfing, bunnyhopping, swimming, crouching and jump-crouching (optional), as well as sliding (optional). The player can also push around (and be pushed around by) rigidbodies.
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An adaptation of the Source engine's movement mechanics in Unity, including strafe jumping, surfing, bunnyhopping, swimming, crouching and jump-crouching (optional), as well as sliding (optional). The player can also push rigidbodies around.
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If you want the player to collide with objects that are not on the default layer, you can set the layer mask in the SurfPhysics class.
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