diff --git a/README.md b/README.md index 1c374a1..7bed411 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ Video demo: https://www.youtube.com/watch?v=w5BquYbCBAE WebGL demo: http://www.typicalgames.com/FragsurfDemo/index.html -A full adaptation of Source engine's movement mechanics in Unity, including strafe jumping, surfing, bunnyhopping, swimming, crouching and jump-crouching (optional), as well as sliding (optional). The player can also push around (and be pushed around by) rigidbodies. +An adaptation of the Source engine's movement mechanics in Unity, including strafe jumping, surfing, bunnyhopping, swimming, crouching and jump-crouching (optional), as well as sliding (optional). The player can also push rigidbodies around. If you want the player to collide with objects that are not on the default layer, you can set the layer mask in the SurfPhysics class.