Update README.md

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Olezen
2019-07-15 20:26:01 +02:00
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@@ -3,4 +3,6 @@ Based on Fragsurf by cr4yz (Jake E.), available here: https://github.com/Awesome
A full adaptation of Source engine's movement mechanics in Unity, including strafe jumping, surfing, bunnyhopping, swimming, crouching and jump-crouching (optional), as well as sliding (optional). The player can also push around (and be pushed around by) rigidbodies.
If you want the player to collide with objects that are not on the default layer, you can set the layer mask in the SurfPhysics class.
You can use the included 'Example player prefab' as a base, or just add SurfCharacter to an empty object and do the looking/aiming system yourself.