From 32fd426a1211503eb3a10332f9760fdf730dc205 Mon Sep 17 00:00:00 2001 From: Olezen <52931937+Olezen@users.noreply.github.com> Date: Mon, 15 Jul 2019 20:26:01 +0200 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 5b9d491..37ae282 100644 --- a/README.md +++ b/README.md @@ -3,4 +3,6 @@ Based on Fragsurf by cr4yz (Jake E.), available here: https://github.com/Awesome A full adaptation of Source engine's movement mechanics in Unity, including strafe jumping, surfing, bunnyhopping, swimming, crouching and jump-crouching (optional), as well as sliding (optional). The player can also push around (and be pushed around by) rigidbodies. +If you want the player to collide with objects that are not on the default layer, you can set the layer mask in the SurfPhysics class. + You can use the included 'Example player prefab' as a base, or just add SurfCharacter to an empty object and do the looking/aiming system yourself.