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1.4 KiB
1.4 KiB
Nuake
What is it
Nuake is a game engine written from scratch by myself. It is not meant to be a end-all be-all engine and it is not a quakespasm type engine. This is a game engine that focuses on fast level design iteration that integrates with quake level editing software. If you can create quake maps, you can create Nuake levels.
Warning: It is still very early in development and I dont recommend anyone using this to make their games *yet*.
How to build
- Clone the repos using
git clone --recurse-submodules https://github.com/antopilo/Nuake.git - Run the
generate.batto generate the sln files. - Open
Nuake.sln - Build and run
Contributing
Feel free to make pull requests and I will look over them myself.
Documentation
No documentation is currently available, I will try my best to work on this asap.
Features
- Trenchbroom integration with live reload
- fast ECS & Scene tree system
- Bullet physics
- PBR rendering
- Volumetric lighting
- Parallax mapping
- Game in editor
- Procedural & HDR skies
- Image based lighting
- Modern UI system
- Wren scripting api and module system
Planned
- Advanced bullet physics features
- Soft bodies, Joints, etc.
- Demo level
- Cross platform
- Different rendering API(not a priority)
- Triggers and entity editing in TB
- Optimization
- Water simulation
- Terrain editing
- Exporting
- Custom shaders