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README.md
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README.md
@@ -6,10 +6,10 @@ Nuake is a game engine written from scratch by myself. It is not meant to be a e
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`Warning: It is still very early in development and I dont recommend anyone using this to make their games *yet*. `
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# How to build
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1. Clone the repos
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2. Run the `premake5` command
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3. Open the project generated by premake
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4. Run the editor
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1. Clone the repos using `git clone --recurse-submodules https://github.com/antopilo/Nuake.git`
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2. Run the `generate.bat` to generate the sln files.
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3. Open `Nuake.sln`
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4. Build and run
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# Contributing
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Feel free to make pull requests and I will look over them myself.
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@@ -19,24 +19,21 @@ No documentation is currently available, I will try my best to work on this asap
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# Features
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- Trenchbroom integration with live reload
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- Native c++ scripting
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- fast ECS
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- fast ECS & Scene tree system
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- Bullet physics
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- PBR rendering
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- Volumetric lighting
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- Parallax mapping
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- Scene tree system
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- Game in editor
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- Procedural & HDR skies
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- IBL
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- Serialization
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- UI system
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- Image based lighting
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- Modern UI system
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- Wren scripting api and module system
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# Planned
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- Advanced bullet physics features
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- Soft bodies, Joints, etc.
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- Demo level
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- C# scripting
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- Cross platform
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- Different rendering API(not a priority)
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- Triggers and entity editing in TB
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