Antoine Pilote
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d843d54388
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Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
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2023-09-25 02:21:22 -04:00 |
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Antoine Pilote
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42c82e4ca3
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Fixed sprite wrong normals
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2023-09-23 22:59:32 -04:00 |
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Antoine Pilote
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2cb0ca4f29
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Particle system improvements + Emissive materials
Added option for Global particle positions
Added material property for particles
Added Emissive rendering
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2023-09-23 20:31:50 -04:00 |
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Antoine Pilote
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50bc020f6e
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Improved SSR shader
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2023-09-23 16:18:50 -04:00 |
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Antoine Pilote
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0cf8491568
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Directional light stays after maximum amount of lights has been reached
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2023-09-23 16:18:40 -04:00 |
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Antoine Pilote
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4138e51c94
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Added skinned mesh shadow
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2023-09-17 21:21:55 -04:00 |
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Antoine Pilote
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aa899f044f
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SSR now keeps albedo color properly instead of fading to black
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2023-09-17 20:14:37 -04:00 |
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Antoine Pilote
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62017e0bd8
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Increased max bones to 200
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2023-09-06 18:48:51 -04:00 |
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Antoine Pilote
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29ba97454a
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Added 2D gizmos and better editor styling
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2023-09-05 20:28:10 -04:00 |
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Antoine Pilote
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b29bc41d84
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Started animation resource
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2023-08-13 22:54:33 -04:00 |
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Antoine Pilote
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2f0c5794d2
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Started rendering
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2023-08-13 01:07:18 -04:00 |
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Antoine Pilote
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cabed86076
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Added gbuffer skinned version
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2023-08-12 23:35:16 -04:00 |
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Antoine Pilote
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f5b000adc5
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Improved SSAO
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2023-08-03 10:53:06 -04:00 |
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Antoine Pilote
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4b7c75b493
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Better SSAO
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2023-08-02 22:00:17 -04:00 |
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Antoine Pilote
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3ee0413e8a
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Added alpha scisorring
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2023-08-01 18:49:38 -04:00 |
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Antoine Pilote
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57bce04d23
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Added mouse picking for selecting entities
- Added entity id uniform to the gbuffer
- Added entity id to RenderList
- Added selecting when clicking on an entity
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2023-07-06 18:50:29 -04:00 |
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Antoine Pilote
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e632c4b8d3
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Added render target to gbuffer
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2023-07-06 18:10:01 -04:00 |
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Antoine Pilote
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9b973784c1
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Improved volumetric performance
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2023-07-05 09:57:09 -04:00 |
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Antoine Pilote
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c2b80eb2f9
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Fixed rendering error when disabling volumetric
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2023-07-04 12:41:35 -04:00 |
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Antoine Pilote
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c56a655be4
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Improved Volumetric
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2023-07-02 16:56:11 -04:00 |
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Antoine Pilote
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fca6b2f651
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Various coding style improvements
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2023-07-02 16:35:16 -04:00 |
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Antoine Pilote
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abc93cf799
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Improved SSAO
Fixed distance check
Improved Halo artefacts
Better default values
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2023-07-02 16:32:53 -04:00 |
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antopilo
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41f6d02de1
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Added sphere gizmo
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2023-03-15 22:10:54 -04:00 |
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antopilo
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e78edb7052
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Improved SSAO
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2023-03-13 22:18:00 -04:00 |
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Antoine Pilote
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47985f507a
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Added SSAO
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2023-03-05 13:00:12 -05:00 |
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Antoine Pilote
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abd5ac2dc8
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Fixed volumetric Post FX
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2023-03-04 17:44:59 -05:00 |
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antopilo
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8195d6879b
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Clean up code
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2023-03-03 15:16:27 -05:00 |
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a.pilote
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b41f00c020
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Added light and camera gizmo.
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2022-07-17 17:26:40 -04:00 |
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antopilo
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b273a2fb8a
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Added Screen space reflections and Editor UI refactoring
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2022-01-31 13:54:58 -05:00 |
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antopilo
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e216686272
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Improved procedural sky rendering and settings panel.
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2022-01-10 15:16:22 -05:00 |
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antopilo
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a71bfcbe75
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Huge rework of editor and other changes.
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2022-01-09 16:44:20 -05:00 |
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antopilo
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55ae840678
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UI editor work
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2021-09-26 22:56:25 -04:00 |
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antopilo
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4d1e134eaa
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refactoring scene rendering
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2021-09-20 06:49:45 -04:00 |
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antopilo
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c02c3946b7
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Added bloom post process
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2021-09-15 21:18:44 -04:00 |
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antopilo
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61e54c5a46
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GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera
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2021-09-06 22:28:54 -04:00 |
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antopilo
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a6823ba2fa
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Transform system overhaul
Fixed child rotations
Added editor overhauls
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2021-09-05 16:43:38 -04:00 |
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antopilo
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99ea3a906c
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Fixed framebuffer resizing and transform rotation matrix
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2021-09-04 01:41:47 -04:00 |
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antopilo
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c3d3e20ab4
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Fixed shading in deferred.
Added sky in deferred.
Started render buffer abstraction
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2021-09-01 22:31:45 -04:00 |
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antopilo
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54a138c044
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Added GBuffer
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2021-08-31 23:27:19 -04:00 |
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antopilo
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1b916993e0
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Added move to dither
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2021-08-31 19:10:15 -04:00 |
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antopilo
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fb9751641f
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Various fixes:
- removal of entity crash
- play mode corrupt scene graph
- Added dither effect on selected entity
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2021-08-30 21:46:19 -04:00 |
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Antoine Pilote
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4b34782452
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UI added hover styling and code cleanup
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2021-07-25 15:08:36 -04:00 |
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Antoine Pilote
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c3c995bc5f
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UI text alignment work
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2021-07-15 16:03:39 -04:00 |
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Antoine Pilote
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8ecab5c3ad
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Frustum culling progress
Unlit materials
Renderer cleanup
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2021-07-14 22:10:05 -04:00 |
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Antoine Pilote
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2b88ee09e3
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Quake maps geometry batching
Rendering Optimization
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2021-07-13 22:23:19 -04:00 |
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Antoine Pilote
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38ceae6fa9
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Rendering refactoring
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2021-07-12 20:17:16 -04:00 |
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Antoine Pilote
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0c6ed48bbd
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Major cleanup.
Moved to namespace
Cleanup includes
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2021-07-11 18:56:44 -04:00 |
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Antoine Pilote
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2c2612be7b
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Transparent
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2021-07-11 14:32:01 -04:00 |
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Antoine Pilote
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81db910e7f
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Added editor Gizmos, and shader manager
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2021-07-10 19:27:13 -04:00 |
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Antoine Pilote
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78d02a5859
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Fixed volumetric fog, added transform system
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2021-07-03 20:52:29 -04:00 |
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