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Added move to dither
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@@ -22,7 +22,7 @@ out vec4 FragColor;
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void main()
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{
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if (mod(gl_FragCoord.x + gl_FragCoord.y, 4.0) < 2.0)
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if (mod(gl_FragCoord.x + gl_FragCoord.y + (u_Time * 4.0), 4.0) < 2.0)
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discard;
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vec4 finalColor = u_Color;
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