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Increased max bones to 200
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@@ -13,7 +13,7 @@ uniform mat4 u_Model;
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uniform mat4 u_View;
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uniform mat4 u_Projection;
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const int MAX_BONES = 100;
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const int MAX_BONES = 200;
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const int MAX_BONES_INFLUENCE = 4;
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uniform mat4 u_FinalBonesMatrice[MAX_BONES];
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