antopilo
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d93d69d059
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Added controller support
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2024-12-01 20:52:34 -05:00 |
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antopilo
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b6c3220797
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Depth of field no unit accurate
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2024-12-01 13:06:13 -05:00 |
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antopilo
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b33bfcab57
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Added LookAt to transform C# API
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2024-11-24 04:18:55 -05:00 |
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antopilo
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f1be4f7cef
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Fixed memory leak + added visibility UI node C# endpoints + size
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2024-10-19 23:23:26 -04:00 |
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antopilo
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39cf28c91e
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Raycasts now returns the body instance it collided with + serialize spot light cones
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2024-10-18 00:21:08 -04:00 |
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antopilo
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0e750bda89
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work
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2024-09-21 14:02:20 -04:00 |
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WiggleWizard
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edce52bb17
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Finished up MVP for scene callbacks
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2024-09-19 18:50:52 +01:00 |
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WiggleWizard
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d0c5ef1a1d
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Initial infrastructure for C# scene callbacks in subsystems
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2024-09-19 17:52:19 +01:00 |
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WiggleWizard
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066b2998ac
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Much more stable and simplified subsystem architecture
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2024-09-18 21:20:14 +01:00 |
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WiggleWizard
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510b577f49
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First pass scriptable subsystems that has the same lifetime of the engine
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2024-09-18 12:44:46 +01:00 |
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antopilo
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89ea32a4b3
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Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop
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2024-09-13 17:18:09 -04:00 |
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antopilo
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4c76e9e493
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Can now edit text of text nodes and fetch any other nodes in the DOM from ID
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2024-09-13 01:25:41 -04:00 |
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antopilo
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3b148b76c4
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Started to expose DOM to C# API with support for custom nodes. Currently crash when doing FindNodeByID<T>
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2024-09-13 00:51:34 -04:00 |
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antopilo
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596e4a484c
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Added C# UIWidget API
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2024-09-11 22:58:06 -04:00 |
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Antoine Pilote
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e36e33aa9a
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Renamed exe to Nuake Engine + added C# endpoints i forgot to push
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2024-09-08 23:17:51 -04:00 |
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Antoine Pilote
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5e3472c256
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Fixed Coral crash with base type classes, temp fix for logs crash + added light color param to C# api
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2024-09-05 00:52:55 -04:00 |
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Antoine Pilote
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732e94899c
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Added Physics.Raycast and Transform shortcut on entity objects
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2024-09-04 22:26:59 -04:00 |
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Antoine Pilote
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000a1d564e
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Added base
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2024-09-02 18:10:36 -04:00 |
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Antoine Pilote
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d9237f83d2
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Added ground normal & ground velocity C# API e
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2024-09-02 18:09:02 -04:00 |
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Antoine Pilote
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5077b1b7f8
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Changed to only use 1 file watcher
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2024-09-02 12:56:02 -04:00 |
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Antoine Pilote
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63712edc6d
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Added C# Point entities + automatic export of FGD entities
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2024-09-01 19:37:05 -04:00 |
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Antoine Pilote
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f59a7e931f
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Now renders func brush materials correclty
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2024-08-31 12:33:48 -04:00 |
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Antoine Pilote
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85b41e9ea0
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Added C# -> Trenchbrom entity definition with reflection system
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2024-08-30 21:44:08 -04:00 |
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Antoine Pilote
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9a30925b34
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Started editor .Net context for undo/redo system
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2024-08-25 22:42:07 -04:00 |
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Antoine Pilote
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4d1feb9802
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Added shapes to debug renderer
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2024-08-16 17:55:35 -04:00 |
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Antoine Pilote
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58a179be4f
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Added new Prefab C# type
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2024-08-15 22:24:26 -04:00 |
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Antoine Pilote
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04926476d7
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Added Exposed var reset button
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2024-08-15 19:44:17 -04:00 |
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Antoine Pilote
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901ebcf902
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Added bool operator and isvalid function to .Net API
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2024-08-15 19:18:26 -04:00 |
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Antoine Pilote
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ead6ff6645
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Added Get/Set for entity name in .Net API
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2024-08-15 19:08:50 -04:00 |
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Antoine Pilote
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9b9f5d111d
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Partial Entity Exposed field implementation
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2024-08-13 23:54:51 -04:00 |
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Antoine Pilote
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9733e9651a
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Added basic C# field reflection in editor
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2024-08-13 21:12:11 -04:00 |
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Antoine Pilote
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ad2c40da87
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Added useful maths function to the .Net API
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2024-08-10 18:51:37 -04:00 |
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Antoine Pilote
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e7d6ca19b0
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Now returns object physics layer in shape cast result
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2024-08-10 18:39:28 -04:00 |
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Antoine Pilote
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4dd1a4e6f7
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Added shape sweeping in C#
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2024-08-10 18:09:22 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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3fcd63ff34
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Added FindPath to C# API for path finding
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2024-08-09 19:12:42 -04:00 |
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Antoine Pilote
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05d7fc1de5
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Fixed Nuake.Net copy command failing
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2024-04-25 22:43:59 -04:00 |
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Antoine Pilote
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70dec8f46e
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Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
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2024-04-24 00:05:59 -04:00 |
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Antoine Pilote
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39025d8b06
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Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
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2024-04-23 23:22:19 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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c981b45cac
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Collision callback now returns native instance if possible
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2024-04-18 23:09:56 -04:00 |
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Antoine Pilote
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9164bccd88
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Aadded GetLocalPosition and IsMouseButtonDown to .Net API
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2024-04-18 20:08:28 -04:00 |
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Antoine Pilote
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33b4f75461
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Added ability to get other instances of .net scripts using GetEntity<T>
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2024-04-02 00:12:04 -04:00 |
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Antoine Pilote
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22d8b35373
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Updated Coral version to .Net 8
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2024-04-01 20:16:48 -04:00 |
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Antoine Pilote
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f86e26a490
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Character controller now responds to setting localPosition on the entity
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2024-04-01 19:22:20 -04:00 |
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Antoine Pilote
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96fa229422
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Fixed callback
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2024-04-01 14:54:20 -04:00 |
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Antoine Pilote
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69205ec4fa
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Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized
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2024-03-16 16:37:38 -04:00 |
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Antoine Pilote
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a80fb5241e
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Added ability to play an animation from C#
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2024-03-16 12:15:52 -04:00 |
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Antoine Pilote
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ea1339a8e8
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Added isKeyPressed C# api
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2024-03-16 12:15:40 -04:00 |
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