Added shape sweeping in C#

This commit is contained in:
Antoine Pilote
2024-08-10 18:09:22 -04:00
parent f3b9b328b1
commit 4dd1a4e6f7
9 changed files with 369 additions and 7 deletions

234
NuakeNet/src/Physic.cs Normal file
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using Coral.Managed.Interop;
using Nuake.Net.Physics.Shapes;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Nuake.Net
{
namespace Physics
{
namespace Shapes
{
public class Box
{
public float Width { get; set; } = 1.0f;
public float Height { get; set; } = 1.0f;
public float Depth { get; set; } = 1.0f;
public Box(float width, float height, float depth)
{
Width = width;
Height = height;
Depth = depth;
}
public Box(Vector3 size)
{
Width = size.X;
Height = size.Y;
Depth = size.Z;
}
public Vector3 GetSize()
{
return new Vector3(Width, Height, Depth);
}
public void SetSize(Vector3 size)
{
Width = size.X;
Height = size.Y;
Depth = size.Z;
}
}
public class Sphere
{
public float Radius { get; set; } = 0.5f;
public Sphere(float radius)
{
Radius = radius;
}
}
public class Capsule
{
public float Radius { get; set; } = 0.5f;
public float Height { get; set; } = 1.0f;
public Capsule(float radius, float height)
{
Radius = radius;
Height = height;
}
}
public class Cylinder
{
public float Radius { get; set; } = 0.5f;
public float Height { get; set; } = 1.0f;
public Cylinder(float radius, float height)
{
Radius = radius;
Height = height;
}
}
}
}
public class Physic
{
public struct ShapeCastResult
{
public Vector3 ImpactPosition;
public Vector3 ImpactNormal;
public float Fraction;
}
public struct BoxInternal
{
public float X;
public float Y;
public float Z;
}
public struct CapsuleInternal
{
public float Radius;
public float Height;
}
internal static unsafe delegate*<float, float, float, float, float, float, BoxInternal, NativeArray<float>> ShapeCastBoxIcall;
internal static unsafe delegate*<float, float, float, float, float, float, float, NativeArray<float>> ShapeCastSphereIcall;
internal static unsafe delegate*<float, float, float, float, float, float, CapsuleInternal, NativeArray<float>> ShapeCastCapsuleIcall;
internal static unsafe delegate*<float, float, float, float, float, float, CapsuleInternal, NativeArray<float>> ShapeCastCylinderIcall;
public static List<ShapeCastResult> ShapeCast(Vector3 from, Vector3 to, Box box)
{
List<ShapeCastResult> result = [];
BoxInternal boxInternal = new()
{
X = box.Width,
Y = box.Height,
Z = box.Depth
};
unsafe
{
NativeArray<float> resultICall = ShapeCastBoxIcall(from.X, from.Y, from.Z, to.X, to.Y, to.Z, boxInternal);
for (int i = 0; i < resultICall.Length / 7; i++)
{
int index = i * 7;
ShapeCastResult shapeCastResult = new()
{
ImpactPosition = new Vector3(resultICall[index + 0], resultICall[index + 1], resultICall[index + 2]),
ImpactNormal = new Vector3(resultICall[index + 3], resultICall[index + 4], resultICall[index + 5]),
Fraction = resultICall[index + 6]
};
result.Add(shapeCastResult);
}
}
return result;
}
public static List<ShapeCastResult> ShapeCast(Vector3 from, Vector3 to, Sphere sphere)
{
List<ShapeCastResult> result = [];
unsafe
{
NativeArray<float> resultICall = ShapeCastSphereIcall(from.X, from.Y, from.Z, to.X, to.Y, to.Z, sphere.Radius);
for (int i = 0; i < resultICall.Length / 7; i++)
{
int index = i * 7;
ShapeCastResult shapeCastResult = new()
{
ImpactPosition = new Vector3(resultICall[index + 0], resultICall[index + 1], resultICall[index + 2]),
ImpactNormal = new Vector3(resultICall[index + 3], resultICall[index + 4], resultICall[index + 5]),
Fraction = resultICall[index + 6]
};
result.Add(shapeCastResult);
}
}
return result;
}
public static List<ShapeCastResult> ShapeCast(Vector3 from, Vector3 to, Capsule capsule)
{
List<ShapeCastResult> result = new List<ShapeCastResult>();
CapsuleInternal capsuleInternal = new()
{
Radius = capsule.Radius,
Height = capsule.Height
};
unsafe
{
NativeArray<float> resultICall = ShapeCastCapsuleIcall(from.X, from.Y, from.Z, to.X, to.Y, to.Z, capsuleInternal);
for (int i = 0; i < resultICall.Length / 7; i++)
{
int index = i * 7;
ShapeCastResult shapeCastResult = new()
{
ImpactPosition = new Vector3(resultICall[index + 0], resultICall[index + 1], resultICall[index + 2]),
ImpactNormal = new Vector3(resultICall[index + 3], resultICall[index + 4], resultICall[index + 5]),
Fraction = resultICall[index + 6]
};
result.Add(shapeCastResult);
}
}
return result;
}
public static List<ShapeCastResult> ShapeCast(Vector3 from, Vector3 to, Cylinder cylinder)
{
List<ShapeCastResult> result = [];
CapsuleInternal cylinderInternal = new()
{
Radius = cylinder.Radius,
Height = cylinder.Height
};
unsafe
{
NativeArray<float> resultICall = ShapeCastCylinderIcall(from.X, from.Y, from.Z, to.X, to.Y, to.Z, cylinderInternal);
for (int i = 0; i < resultICall.Length / 7; i++)
{
int index = i * 7;
ShapeCastResult shapeCastResult = new()
{
ImpactPosition = new Vector3(resultICall[index + 0], resultICall[index + 1], resultICall[index + 2]),
ImpactNormal = new Vector3(resultICall[index + 3], resultICall[index + 4], resultICall[index + 5]),
Fraction = resultICall[index + 6]
};
result.Add(shapeCastResult);
}
}
return result;
}
}
}