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Added comments to module example
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@@ -6,7 +6,6 @@
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#include <mutex>
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#include <thread>
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namespace SoLoud
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{
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class Soloud;
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@@ -11,7 +11,5 @@ namespace Nuake
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public:
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AudioSource() = default;
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~AudioSource() = default;
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};
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}
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@@ -1,9 +1,8 @@
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#include "AudioModule.h"
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#include "AudioSceneSystem.h"
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#include "Nuake/Scene/SceneSystems.h"
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#include "AudioSceneSystem.h"
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void AudioModule_Startup()
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{
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using namespace Nuake;
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@@ -4,6 +4,12 @@ void ExampleModule_Startup()
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{
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// This is where you would initialize your module
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// This function is called when the engine starts up
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// You can register custom Scene Systems here
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// Example: See Audio Module for reference
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// You can register custom asset bakers to support custom formats
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// Example: See Assimp Module for reference
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}
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void ExampleModule_Shutdown()
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