diff --git a/Nuake/Source/Nuake/Audio/AudioManager.h b/Nuake/Source/Nuake/Audio/AudioManager.h index 2ae5d52f..3240428e 100644 --- a/Nuake/Source/Nuake/Audio/AudioManager.h +++ b/Nuake/Source/Nuake/Audio/AudioManager.h @@ -6,7 +6,6 @@ #include #include - namespace SoLoud { class Soloud; diff --git a/Nuake/Source/Nuake/Audio/AudioSource.h b/Nuake/Source/Nuake/Audio/AudioSource.h index 775983dc..d6b1d3a1 100644 --- a/Nuake/Source/Nuake/Audio/AudioSource.h +++ b/Nuake/Source/Nuake/Audio/AudioSource.h @@ -11,7 +11,5 @@ namespace Nuake public: AudioSource() = default; ~AudioSource() = default; - - }; } \ No newline at end of file diff --git a/Nuake/Source/Nuake/Modules/AudioModule/AudioModule.cpp b/Nuake/Source/Nuake/Modules/AudioModule/AudioModule.cpp index e3ebf164..71208a6d 100644 --- a/Nuake/Source/Nuake/Modules/AudioModule/AudioModule.cpp +++ b/Nuake/Source/Nuake/Modules/AudioModule/AudioModule.cpp @@ -1,9 +1,8 @@ #include "AudioModule.h" +#include "AudioSceneSystem.h" #include "Nuake/Scene/SceneSystems.h" -#include "AudioSceneSystem.h" - void AudioModule_Startup() { using namespace Nuake; diff --git a/Nuake/Source/Nuake/Modules/ExampleModule/ExampleModule.cpp b/Nuake/Source/Nuake/Modules/ExampleModule/ExampleModule.cpp index d7c113e6..4c4bf1e7 100644 --- a/Nuake/Source/Nuake/Modules/ExampleModule/ExampleModule.cpp +++ b/Nuake/Source/Nuake/Modules/ExampleModule/ExampleModule.cpp @@ -4,6 +4,12 @@ void ExampleModule_Startup() { // This is where you would initialize your module // This function is called when the engine starts up + + // You can register custom Scene Systems here + // Example: See Audio Module for reference + + // You can register custom asset bakers to support custom formats + // Example: See Assimp Module for reference } void ExampleModule_Shutdown()