Fixed bug with name incrementation not working

This commit is contained in:
Antoine Pilote
2023-07-17 01:58:59 -04:00
parent 4150610b95
commit e2790244eb

View File

@@ -206,7 +206,7 @@ namespace Nuake {
}
std::string entityName;
if (GetEntity(name) != Entity())
if (GetEntity(name) == Entity())
{
entityName = name;
}
@@ -217,7 +217,7 @@ namespace Nuake {
{
const std::string& entityEnumName = name + std::to_string(i);
const auto& entityId = GetEntity(entityEnumName).GetHandle();
if (entityId != -1)
if (entityId == -1)
{
entityName = entityEnumName;
break;