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Silenced jolt callbacks debug prints + comments
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@@ -187,12 +187,12 @@ namespace Nuake
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public:
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virtual void OnBodyActivated(const JPH::BodyID& inBodyID, JPH::uint64 inBodyUserData) override
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{
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std::cout << "A body got activated" << std::endl;
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//std::cout << "A body got activated" << std::endl;
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}
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virtual void OnBodyDeactivated(const JPH::BodyID& inBodyID, JPH::uint64 inBodyUserData) override
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{
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std::cout << "A body went to sleep" << std::endl;
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//std::cout << "A body went to sleep" << std::endl;
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}
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};
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@@ -76,6 +76,7 @@ namespace Nuake {
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this->AddEntity(entity);
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}
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// Set reference to the parent entity to children
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for (auto& e : Entities)
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{
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auto parentC = e.GetComponent<ParentComponent>();
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