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Reduced default SSAO strength to 1.0
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@@ -31,7 +31,7 @@ namespace Nuake
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float Bias = 0.003f;
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float Area = 0.0075f;
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float Falloff = 0.002f;
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float Strength = 2.0f;
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float Strength = 1.0f;
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void Resize(const Vector2& size);
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SSAO();
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void Draw(FrameBuffer* gBuffer, const Matrix4& projection, const Matrix4& view);
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