Fixed jolt crash when exiting and no physics bodies is in the scene.

This commit is contained in:
antopilo
2023-03-14 22:38:21 -04:00
parent 763a4905d0
commit 84cc29685f

View File

@@ -440,8 +440,12 @@ namespace Nuake
void DynamicWorld::Clear()
{
_stepCount = 0;
_JoltBodyInterface->RemoveBodies((JPH::BodyID*)_registeredBodies.data(), _registeredBodies.size());
_registeredBodies.clear();
if (_registeredBodies.size() > 0)
{
_JoltBodyInterface->RemoveBodies((JPH::BodyID*)_registeredBodies.data(), _registeredBodies.size());
_registeredBodies.clear();
}
}
}
}