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https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
Now only drawing navmesh if selected + properly serialized
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@@ -367,11 +367,11 @@ public:
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Nuake::NavManager::Get().PushMesh(mesh, transformComponent.GetGlobalTransform());
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}
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}
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auto recastConfig = RecastConfig(component);
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recastConfig.Position = volumeTransformComponent.GetGlobalPosition();
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NavManager::Get().BuildNavMesh(std::move(recastConfig));
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}
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auto recastConfig = RecastConfig(component);
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recastConfig.Position = volumeTransformComponent.GetGlobalPosition();
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component.NavMeshData = NavManager::Get().BuildNavMesh(std::move(recastConfig));
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}
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}
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@@ -54,24 +54,8 @@ void EditorLayer::OnUpdate()
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if (m_EditorInterface->ShouldDrawNavMesh())
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{
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auto cam = Engine::GetCurrentScene()->m_EditorCamera;
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glMatrixMode(GL_PROJECTION);
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glLoadMatrixf(glm::value_ptr(cam->GetPerspective()));
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glMatrixMode(GL_MODELVIEW);
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glLoadMatrixf(glm::value_ptr(cam->GetTransform()));
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glDepthFunc(GL_LESS);
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RenderCommand::Disable(RendererEnum::DEPTH_TEST);
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Nuake::NavManager::Get().DrawNavMesh();
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RenderCommand::Enable(RendererEnum::DEPTH_TEST);
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Nuake::NavManager::Get().DrawNavMesh();
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glDepthFunc(GL_GREATER);
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Nuake::NavManager::Get().DrawNavMesh();
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glDepthFunc(GL_LESS);
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m_GizmoDrawer->DrawNavMesh(currentScene, true);
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}
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if (m_EditorInterface->ShouldDrawCollision())
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@@ -22,6 +22,7 @@
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#include <src/Scene/Components/ParticleEmitterComponent.h>
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#include <src/Scene/Components/BoneComponent.h>
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#include <src/Scene/Components/AudioEmitterComponent.h>
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#include <DetourDebugDraw.h>
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GizmoDrawer::GizmoDrawer(EditorInterface* editor)
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@@ -175,6 +176,23 @@ void GizmoDrawer::DrawAxis(Ref<Scene> scene, bool occluded)
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}
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}
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void GizmoDrawer::DrawNavMesh(Ref<Scene> scene, bool occluded)
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{
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auto cam = Engine::GetCurrentScene()->m_EditorCamera;
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auto navVolumesView = scene->m_Registry.view<TransformComponent, NavMeshVolumeComponent>();
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for (auto e : navVolumesView)
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{
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if (!IsEntityInSelection(Nuake::Entity{ (entt::entity)e, scene.get() }))
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{
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continue;
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}
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auto [transform, navmesh] = scene->m_Registry.get<TransformComponent, NavMeshVolumeComponent>(e);
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duDebugDrawNavMesh(&m_DebugDrawer, *navmesh.NavMeshData->GetNavMesh(), DU_DRAWNAVMESH_OFFMESHCONS);
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}
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}
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void GizmoDrawer::DrawGizmos(Ref<Scene> scene, bool occluded)
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{
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using namespace Nuake;
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@@ -11,7 +11,7 @@
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#include "Gizmos/CapsuleGizmo.h"
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#include "Gizmos/CylinderGizmo.h"
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#include "../Windows/EditorInterface.h"
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#include "src/AI/NavMeshDebugDrawer.h"
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using namespace Nuake;
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@@ -20,7 +20,7 @@ class GizmoDrawer
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private:
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EditorInterface* m_Editor;
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Shader* m_LineShader;
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NavMeshDebugDrawer m_DebugDrawer;
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std::map<std::string, Ref<Model>> m_Gizmos;
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std::map<uint32_t, Scope<CapsuleGizmo>> m_CapsuleGizmo;
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std::map<uint32_t, Scope<CylinderGizmo>> m_CylinderGizmo;
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@@ -54,8 +54,8 @@ public:
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~GizmoDrawer() = default;
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void DrawGizmos(Ref<Scene> scene, bool occluded);
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void DrawAxis(Ref<Scene> scene, bool occlude);
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void DrawAxis(Ref<Scene> scene, bool occluded);
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void DrawNavMesh(Ref<Scene> scene, bool occluded);
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private:
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void GenerateSphereGizmo();
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bool IsEntityInSelection(Nuake::Entity entity);
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