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https://github.com/antopilo/Nuake.git
synced 2026-09-21 20:08:40 +03:00
A little bit of cleanup
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@@ -159,25 +159,25 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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// Draw each component properties panels.
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// mLightPanel.Draw(entity);
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// mScriptPanel.Draw(entity);
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// mNetScriptPanel.Draw(entity);
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mLightPanel.Draw(entity);
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mScriptPanel.Draw(entity);
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mNetScriptPanel.Draw(entity);
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// mAudioEmitterPanel.Draw(entity);
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// mParticleEmitterPanel.Draw(entity);
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// mSpritePanel.Draw(entity);
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// mMeshPanel.Draw(entity);
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// mSpritePanel.Draw(entity);
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mMeshPanel.Draw(entity);
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// mSkinnedModelPanel.Draw(entity);
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// mBonePanel.Draw(entity);
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// mQuakeMapPanel.Draw(entity);
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// mCameraPanel.Draw(entity);
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// mRigidbodyPanel.Draw(entity);
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// mBoxColliderPanel.Draw(entity);
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// mSphereColliderPanel.Draw(entity);
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// mCapsuleColliderPanel.Draw(entity);
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// mCylinderColliderPanel.Draw(entity);
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// mMeshColliderPanel.Draw(entity);
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// mCharacterControllerPanel.Draw(entity);
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// mNavMeshVolumePanel.Draw(entity);
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mBonePanel.Draw(entity);
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// mQuakeMapPanel.Draw(entity);
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mCameraPanel.Draw(entity);
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// mRigidbodyPanel.Draw(entity);
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mBoxColliderPanel.Draw(entity);
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// mSphereColliderPanel.Draw(entity);
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mCapsuleColliderPanel.Draw(entity);
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mCylinderColliderPanel.Draw(entity);
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mMeshColliderPanel.Draw(entity);
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mCharacterControllerPanel.Draw(entity);
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mNavMeshVolumePanel.Draw(entity);
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// mUiPanel.Draw(entity);
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using namespace Nuake;
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@@ -9,23 +9,16 @@
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#include "../ComponentsPanel/LightPanel.h"
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#include "../ComponentsPanel/ScriptPanel.h"
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#include "../ComponentsPanel/MeshPanel.h"
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#include "../ComponentsPanel/QuakeMapPanel.h"
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#include "../ComponentsPanel/CameraPanel.h"
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#include "../ComponentsPanel/RigidbodyPanel.h"
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#include "../ComponentsPanel/BoxColliderPanel.h"
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#include "../ComponentsPanel/CapsuleColliderPanel.h"
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#include "../ComponentsPanel/CylinderColliderPanel.h"
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#include "../ComponentsPanel/SphereColliderPanel.h"
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#include "../ComponentsPanel/MeshColliderPanel.h"
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#include "../ComponentsPanel/CharacterControllerPanel.h"
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#include "../ComponentsPanel/SpritePanel.h"
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#include "../ComponentsPanel/ParticleEmitterPanel.h"
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#include "../ComponentsPanel/SkinnedModelPanel.h"
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#include "../ComponentsPanel/BonePanel.h"
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#include "../ComponentsPanel/AudioEmitterPanel.h"
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#include "../ComponentsPanel/NetScriptPanel.h"
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#include "../ComponentsPanel/NavMeshVolumePanel.h"
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#include "../ComponentsPanel/UIPanel.h"
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#include <src/Scene/Components/WrenScriptComponent.h>
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#include <src/Resource/Prefab.h>
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@@ -46,22 +39,14 @@ private:
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ScriptPanel mScriptPanel;
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NetScriptPanel mNetScriptPanel;
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MeshPanel mMeshPanel;
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SkinnedModelPanel mSkinnedModelPanel;
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QuakeMapPanel mQuakeMapPanel;
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CameraPanel mCameraPanel;
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RigidbodyPanel mRigidbodyPanel;
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BoxColliderPanel mBoxColliderPanel;
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SphereColliderPanel mSphereColliderPanel;
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MeshColliderPanel mMeshColliderPanel;
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CapsuleColliderPanel mCapsuleColliderPanel;
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CylinderColliderPanel mCylinderColliderPanel;
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SpritePanel mSpritePanel;
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CharacterControllerPanel mCharacterControllerPanel;
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ParticleEmitterPanel mParticleEmitterPanel;
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BonePanel mBonePanel;
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AudioEmitterPanel mAudioEmitterPanel;
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NavMeshVolumePanel mNavMeshVolumePanel;
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UIPanel mUiPanel;
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Ref<Nuake::File> currentFile;
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Ref<Nuake::Resource> selectedResource;
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