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88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
#pragma once
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#include "../Actions/EditorSelection.h"
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#include "src/Scene/Entities/Entity.h"
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#include "src/FileSystem/FileSystem.h"
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#include <src/Resource/Project.h>
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#include "../ComponentsPanel/TransformPanel.h"
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#include "../ComponentsPanel/LightPanel.h"
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#include "../ComponentsPanel/ScriptPanel.h"
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#include "../ComponentsPanel/MeshPanel.h"
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#include "../ComponentsPanel/CameraPanel.h"
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#include "../ComponentsPanel/BoxColliderPanel.h"
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#include "../ComponentsPanel/CapsuleColliderPanel.h"
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#include "../ComponentsPanel/CylinderColliderPanel.h"
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#include "../ComponentsPanel/SphereColliderPanel.h"
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#include "../ComponentsPanel/MeshColliderPanel.h"
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#include "../ComponentsPanel/CharacterControllerPanel.h"
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#include "../ComponentsPanel/BonePanel.h"
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#include "../ComponentsPanel/NetScriptPanel.h"
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#include "../ComponentsPanel/NavMeshVolumePanel.h"
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#include <src/Scene/Components/WrenScriptComponent.h>
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#include <src/Resource/Prefab.h>
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namespace Nuake
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{
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class Scene;
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}
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class EditorSelectionPanel
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{
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using DrawFieldTypeFn = std::function<void(entt::meta_data&, entt::meta_any&)>;
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private:
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TransformPanel mTransformPanel;
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LightPanel mLightPanel;
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ScriptPanel mScriptPanel;
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NetScriptPanel mNetScriptPanel;
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MeshPanel mMeshPanel;
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CameraPanel mCameraPanel;
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BoxColliderPanel mBoxColliderPanel;
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MeshColliderPanel mMeshColliderPanel;
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CapsuleColliderPanel mCapsuleColliderPanel;
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CylinderColliderPanel mCylinderColliderPanel;
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CharacterControllerPanel mCharacterControllerPanel;
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BonePanel mBonePanel;
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NavMeshVolumePanel mNavMeshVolumePanel;
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Ref<Nuake::File> currentFile;
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Ref<Nuake::Resource> selectedResource;
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Ref<Nuake::Scene> virtualScene;
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public:
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EditorSelectionPanel();
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void Draw(EditorSelection selection);
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void DrawNone();
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void DrawEntity(Nuake::Entity entity);
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void DrawAddComponentMenu(Nuake::Entity entity);
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void DrawFile(Ref<Nuake::File> file);
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void DrawResource(Nuake::Resource resource);
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void DrawPrefabPanel(Ref<Nuake::Prefab> prefab);
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protected:
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// List of functions to call for each type that needs to be drawn
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std::unordered_map<entt::id_type, DrawFieldTypeFn> FieldTypeDrawers;
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private:
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void ResolveFile(Ref<Nuake::File> file);
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void DrawMaterialPanel(Ref<Nuake::Material> material);
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void DrawProjectPanel(Ref<Nuake::Project> project);
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void DrawWrenScriptPanel(Ref<Nuake::WrenScript> wrenFile);
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void DrawNetScriptPanel(Ref<Nuake::File> file);
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void DrawComponent(const Nuake::Entity& entity, entt::meta_any& component);
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void DrawComponentContent(entt::meta_any& component);
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void DrawFieldTypeFloat(entt::meta_data& field, entt::meta_any& component);
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void DrawFieldTypeBool(entt::meta_data& field, entt::meta_any& component);
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void DrawFieldTypeVector3(entt::meta_data& field, entt::meta_any& component);
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void DrawFieldTypeString(entt::meta_data& field, entt::meta_any& component);
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void DrawFieldTypeResourceFile(entt::meta_data& field, entt::meta_any& component);
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void DrawFieldTypeDynamicItemList(entt::meta_data& field, entt::meta_any& component);
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}; |