Fixed backwards quad vertex winding order

This commit is contained in:
Antoine Pilote
2023-08-12 23:35:48 -04:00
parent 24de74bd5d
commit 76d3248a2f

View File

@@ -43,14 +43,14 @@ namespace Nuake
std::vector<Vertex> CubeVertices
{
{Vector3(-0.5f, -0.5f, -0.5f), Vector2(0, 0), Vector3(-1, 0, 0)},
{Vector3( 0.5f, -0.5f, -0.5f), Vector2(1, 0), Vector3(-1, -1, 0)},
{Vector3( 0.5f, 0.5f, -0.5f), Vector2(0, 1), Vector3(-1, 0, 0)},
{Vector3(-0.5f, 0.5f, -0.5f), Vector2(1, 1), Vector3(-1, 0, 0)},
{Vector3(-0.5f, -0.5f, 0.5f), Vector2(0, 1), Vector3(-1, 0, 0)},
{Vector3( 0.5f, -0.5f, 0.5f), Vector2(1, 0), Vector3(-1, 0, 0)},
{Vector3( 0.5f, 0.5f, 0.5f), Vector2(1, 1), Vector3(-1, 0, 0)},
{Vector3(-0.5f, 0.5f, 0.5f), Vector2(1, 1), Vector3(-1, 0, 0)}
{ Vector3(-0.5f, -0.5f, -0.5f), Vector2(0, 0), Vector3(-1, 0, 0) },
{ Vector3( 0.5f, -0.5f, -0.5f), Vector2(1, 0), Vector3(-1, -1,0)},
{ Vector3( 0.5f, 0.5f, -0.5f), Vector2(0, 1), Vector3(-1, 0, 0) },
{ Vector3(-0.5f, 0.5f, -0.5f), Vector2(1, 1), Vector3(-1, 0, 0) },
{ Vector3(-0.5f, -0.5f, 0.5f), Vector2(0, 1), Vector3(-1, 0, 0) },
{ Vector3( 0.5f, -0.5f, 0.5f), Vector2(1, 0), Vector3(-1, 0, 0) },
{ Vector3( 0.5f, 0.5f, 0.5f), Vector2(1, 1), Vector3(-1, 0, 0) },
{ Vector3(-0.5f, 0.5f, 0.5f), Vector2(1, 1), Vector3(-1, 0, 0) }
};
std::vector<unsigned int> CubeIndices
@@ -65,9 +65,9 @@ namespace Nuake
std::vector<Vertex> QuadVertices
{
{ Vector3(-1.0f, -1.0f, 0.0f), Vector2(0, 0), Vector3(0, 0, -1) },
{ Vector3(1.0f, 1.0f, 0.0f), Vector2(1.0f, 1.0f), Vector3(0, 0, -1) },
{ Vector3(-1.0f, 1.0f, 0.0f), Vector2(0.0f, 1.0f), Vector3(0, 0, -1) },
{ Vector3(1.0f, 1.0f, 0.0f), Vector2(1.0f, 1.0f), Vector3(0, 0, -1) },
{ Vector3(-1.0f, -1.0f, 0.0f), Vector2(0, 0), Vector3(0, 0, -1) },
{ Vector3(1.0f, -1.0f, 0.0f), Vector2(1.0f, 0.0f), Vector3(0, 0, -1) },
{ Vector3(-1.0f, -1.0f, 0.0f), Vector2(0.0f, 0.0f), Vector3(0, 0, -1) },
{ Vector3(1.0f, 1.0f, 0.0f), Vector2(1.0f, 1.0f), Vector3(0, 0, -1) }