Fixed shadowlights clamping issue visible in volumetric

This commit is contained in:
Antoine Pilote
2023-08-12 23:35:33 -04:00
parent cabed86076
commit 24de74bd5d

View File

@@ -62,8 +62,8 @@ namespace Nuake
glTexImage2D(GL_TEXTURE_2D, 0, format2, size.x, size.y, 0, format, format3, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
//glGenerateMipmap(GL_TEXTURE_2D);
}