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https://github.com/antopilo/Nuake.git
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Removed commented opengl code
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@@ -24,22 +24,11 @@ namespace Nuake
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{
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InitDefaultTextures();
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InitUniformBuffer();
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//glGenBuffers(1, &UBO);
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//glBindBuffer(GL_UNIFORM_BUFFER, UBO);
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//glBufferData(GL_UNIFORM_BUFFER, sizeof(UBOStructure), NULL, GL_STATIC_DRAW);
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//glBindBuffer(GL_UNIFORM_BUFFER, 0);
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}
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Material::Material(const std::string albedo)
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{
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InitUniformBuffer();
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//glGenBuffers(1, &UBO);
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//glBindBuffer(GL_UNIFORM_BUFFER, UBO);
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//glBufferData(GL_UNIFORM_BUFFER, sizeof(UBOStructure), NULL, GL_STATIC_DRAW);
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//glBindBuffer(GL_UNIFORM_BUFFER, 0);
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m_Albedo = TextureManager::Get()->GetTexture(albedo);
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data.u_HasAlbedo = 1;
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@@ -61,11 +50,6 @@ namespace Nuake
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InitDefaultTextures();
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InitUniformBuffer();
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//glGenBuffers(1, &UBO);
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//glBindBuffer(GL_UNIFORM_BUFFER, UBO);
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//glBufferData(GL_UNIFORM_BUFFER, 128, NULL, GL_STATIC_DRAW);
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//glBindBuffer(GL_UNIFORM_BUFFER, 0);
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data.m_AlbedoColor = Vector3{ albedoColor.r, albedoColor.g, albedoColor.b };
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m_Name = "default";
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