Removed commented opengl code

This commit is contained in:
antopilo
2025-02-08 18:37:59 -05:00
parent 151d0be0f1
commit 7182f4c09b

View File

@@ -24,22 +24,11 @@ namespace Nuake
{
InitDefaultTextures();
InitUniformBuffer();
//glGenBuffers(1, &UBO);
//glBindBuffer(GL_UNIFORM_BUFFER, UBO);
//glBufferData(GL_UNIFORM_BUFFER, sizeof(UBOStructure), NULL, GL_STATIC_DRAW);
//glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
Material::Material(const std::string albedo)
{
InitUniformBuffer();
//glGenBuffers(1, &UBO);
//glBindBuffer(GL_UNIFORM_BUFFER, UBO);
//glBufferData(GL_UNIFORM_BUFFER, sizeof(UBOStructure), NULL, GL_STATIC_DRAW);
//glBindBuffer(GL_UNIFORM_BUFFER, 0);
m_Albedo = TextureManager::Get()->GetTexture(albedo);
data.u_HasAlbedo = 1;
@@ -61,11 +50,6 @@ namespace Nuake
InitDefaultTextures();
InitUniformBuffer();
//glGenBuffers(1, &UBO);
//glBindBuffer(GL_UNIFORM_BUFFER, UBO);
//glBufferData(GL_UNIFORM_BUFFER, 128, NULL, GL_STATIC_DRAW);
//glBindBuffer(GL_UNIFORM_BUFFER, 0);
data.m_AlbedoColor = Vector3{ albedoColor.r, albedoColor.g, albedoColor.b };
m_Name = "default";