diff --git a/Nuake/Source/Nuake/Rendering/Textures/Material.cpp b/Nuake/Source/Nuake/Rendering/Textures/Material.cpp index 0000e93a..e43bb8cf 100644 --- a/Nuake/Source/Nuake/Rendering/Textures/Material.cpp +++ b/Nuake/Source/Nuake/Rendering/Textures/Material.cpp @@ -24,22 +24,11 @@ namespace Nuake { InitDefaultTextures(); InitUniformBuffer(); - - //glGenBuffers(1, &UBO); - //glBindBuffer(GL_UNIFORM_BUFFER, UBO); - //glBufferData(GL_UNIFORM_BUFFER, sizeof(UBOStructure), NULL, GL_STATIC_DRAW); - //glBindBuffer(GL_UNIFORM_BUFFER, 0); } Material::Material(const std::string albedo) { InitUniformBuffer(); - - //glGenBuffers(1, &UBO); - //glBindBuffer(GL_UNIFORM_BUFFER, UBO); - //glBufferData(GL_UNIFORM_BUFFER, sizeof(UBOStructure), NULL, GL_STATIC_DRAW); - //glBindBuffer(GL_UNIFORM_BUFFER, 0); - m_Albedo = TextureManager::Get()->GetTexture(albedo); data.u_HasAlbedo = 1; @@ -61,11 +50,6 @@ namespace Nuake InitDefaultTextures(); InitUniformBuffer(); - //glGenBuffers(1, &UBO); - //glBindBuffer(GL_UNIFORM_BUFFER, UBO); - //glBufferData(GL_UNIFORM_BUFFER, 128, NULL, GL_STATIC_DRAW); - //glBindBuffer(GL_UNIFORM_BUFFER, 0); - data.m_AlbedoColor = Vector3{ albedoColor.r, albedoColor.g, albedoColor.b }; m_Name = "default";