Scaled down bones

This commit is contained in:
Antoine Pilote
2023-09-06 17:47:14 -04:00
parent 00c7b975e2
commit 290f0e03b5

View File

@@ -362,7 +362,7 @@ void GizmoDrawer::DrawGizmos(Ref<Scene> scene)
// Translation
const Vector3& particleGlobalPosition = transform.GetGlobalPosition();
particleTransform[3] = initialTransform[3];
particleTransform = glm::scale(particleTransform, Vector3(0.25, 0.25, 0.25));
particleTransform = glm::scale(particleTransform, Vector3(0.1, 0.1, 0.1));
renderList.AddToRenderList(Renderer::QuadMesh, particleTransform);
}