From 24de74bd5db4fc7b20705c9571313cc1b68c2bb9 Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Sat, 12 Aug 2023 23:35:33 -0400 Subject: [PATCH] Fixed shadowlights clamping issue visible in volumetric --- Nuake/src/Rendering/Textures/Texture.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Nuake/src/Rendering/Textures/Texture.cpp b/Nuake/src/Rendering/Textures/Texture.cpp index 15dfc212..217e740a 100644 --- a/Nuake/src/Rendering/Textures/Texture.cpp +++ b/Nuake/src/Rendering/Textures/Texture.cpp @@ -62,8 +62,8 @@ namespace Nuake glTexImage2D(GL_TEXTURE_2D, 0, format2, size.x, size.y, 0, format, format3, data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); //glGenerateMipmap(GL_TEXTURE_2D); }