Fix model loader not taking skinning branching

This commit is contained in:
Antoine Pilote
2023-08-12 21:55:46 -04:00
parent 0caf28943f
commit 10c16ee089

View File

@@ -52,7 +52,7 @@ namespace Nuake
Ref<SkinnedModel> ModelLoader::LoadSkinnedModel(const std::string& path, bool absolute)
{
m_Meshes.clear();
m_SkinnedMeshes.clear();
Ref<SkinnedModel> model = CreateRef<SkinnedModel>(path);
Assimp::Importer importer;
@@ -76,7 +76,7 @@ namespace Nuake
return model;
}
ProcessNode(scene->mRootNode, scene);
ProcessSkinnedNode(scene->mRootNode, scene);
for (const auto& mesh : m_SkinnedMeshes)
{