From 10c16ee089a901d0718faf15daf84c5e1e832bcd Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Sat, 12 Aug 2023 21:55:46 -0400 Subject: [PATCH] Fix model loader not taking skinning branching --- Nuake/src/Resource/ModelLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Nuake/src/Resource/ModelLoader.cpp b/Nuake/src/Resource/ModelLoader.cpp index 9737f782..a61e71ea 100644 --- a/Nuake/src/Resource/ModelLoader.cpp +++ b/Nuake/src/Resource/ModelLoader.cpp @@ -52,7 +52,7 @@ namespace Nuake Ref ModelLoader::LoadSkinnedModel(const std::string& path, bool absolute) { - m_Meshes.clear(); + m_SkinnedMeshes.clear(); Ref model = CreateRef(path); Assimp::Importer importer; @@ -76,7 +76,7 @@ namespace Nuake return model; } - ProcessNode(scene->mRootNode, scene); + ProcessSkinnedNode(scene->mRootNode, scene); for (const auto& mesh : m_SkinnedMeshes) {