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Fixed wrong default quaternion on transform component
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@@ -8,7 +8,7 @@ namespace Nuake
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GlobalTranslation = Vector3(0, 0, 0);
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Translation = Vector3(0, 0, 0);
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Rotation = Quat(0, 0, 0, 1);
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Rotation = Quat(1, 0, 0, 0);
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GlobalRotation = Rotation;
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GlobalScale = Vector3(1, 1, 1);
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