Fixed wrong default quaternion on transform component

This commit is contained in:
antopilo
2023-03-14 22:40:15 -04:00
parent c826bbde99
commit 01b62d5e34

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@@ -8,7 +8,7 @@ namespace Nuake
GlobalTranslation = Vector3(0, 0, 0);
Translation = Vector3(0, 0, 0);
Rotation = Quat(0, 0, 0, 1);
Rotation = Quat(1, 0, 0, 0);
GlobalRotation = Rotation;
GlobalScale = Vector3(1, 1, 1);