Antoine Pilote
fc183b4813
Physics system progress
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Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote
382802c62a
Rework
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-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
2022-09-24 20:14:51 -04:00
Antoine Pilote
0c6ed48bbd
Major cleanup.
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Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00
Antoine Pilote
68d276c4b6
Fixed triggers mesh collision to account for all faces
2021-07-02 03:30:12 -04:00
Antoine Pilote
fcdeff9d99
Added triggers and targetting system for brushes. Added corresponding Scripting API endpoint for accessing those.
2021-06-27 22:27:57 -04:00
Antoine Pilote
5b56e2ff9a
Character controller working better
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Moved ECS systems to separate folders
better raycast normal result
2021-06-18 16:44:54 -04:00
Antoine Pilote
8f238cd4ca
Now FPS character controller demo with fixed shading
2021-06-16 00:04:21 -04:00
Antoine
62e7d354f7
migrated to premake
2021-05-14 14:31:55 -04:00