Antoine Pilote
f59a7e931f
Now renders func brush materials correclty
2024-08-31 12:33:48 -04:00
Antoine Pilote
8aa41a1bf8
Now diplaying links between brushes
2024-08-31 00:07:45 -04:00
Antoine Pilote
85b41e9ea0
Added C# -> Trenchbrom entity definition with reflection system
2024-08-30 21:44:08 -04:00
Antoine Pilote
9a30925b34
Started editor .Net context for undo/redo system
2024-08-25 22:42:07 -04:00
Antoine Pilote
4d1feb9802
Added shapes to debug renderer
2024-08-16 17:55:35 -04:00
Antoine Pilote
58a179be4f
Added new Prefab C# type
2024-08-15 22:24:26 -04:00
Antoine Pilote
901ebcf902
Added bool operator and isvalid function to .Net API
2024-08-15 19:18:26 -04:00
Antoine Pilote
ead6ff6645
Added Get/Set for entity name in .Net API
2024-08-15 19:08:50 -04:00
Antoine Pilote
daa640cc7c
First pass fixing compilation warnings
2024-08-15 12:45:42 -04:00
Antoine Pilote
e7d6ca19b0
Now returns object physics layer in shape cast result
2024-08-10 18:39:28 -04:00
Antoine Pilote
4dd1a4e6f7
Added shape sweeping in C#
2024-08-10 18:09:22 -04:00
Antoine Pilote
f3b9b328b1
Added proper debug line renderer!
2024-08-09 23:36:02 -04:00
Antoine Pilote
3fcd63ff34
Added FindPath to C# API for path finding
2024-08-09 19:12:42 -04:00
Antoine Pilote
bf8557310e
Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
2024-04-27 15:17:58 -04:00
Antoine Pilote
39025d8b06
Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
2024-04-23 23:22:19 -04:00
Antoine Pilote
efbf45c5a8
Added relative path entity fetching
2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c
Partial implementation of new entity accesors from scene tree path
2024-04-19 00:03:59 -04:00
Antoine Pilote
c981b45cac
Collision callback now returns native instance if possible
2024-04-18 23:09:56 -04:00
Antoine Pilote
41c07bf6d8
Type alias for NetAPIModule map
2024-04-18 20:22:43 -04:00
Antoine Pilote
9164bccd88
Aadded GetLocalPosition and IsMouseButtonDown to .Net API
2024-04-18 20:08:28 -04:00
Antoine Pilote
5bffe47d2c
upgraded imgui - Better scene hierarchy UI
2024-04-02 19:25:26 -04:00
Antoine Pilote
33b4f75461
Added ability to get other instances of .net scripts using GetEntity<T>
2024-04-02 00:12:04 -04:00
Antoine Pilote
22d8b35373
Updated Coral version to .Net 8
2024-04-01 20:16:48 -04:00
Antoine Pilote
f86e26a490
Character controller now responds to setting localPosition on the entity
2024-04-01 19:22:20 -04:00
Antoine Pilote
69205ec4fa
Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized
2024-03-16 16:37:38 -04:00
Antoine Pilote
a80fb5241e
Added ability to play an animation from C#
2024-03-16 12:15:52 -04:00
Antoine Pilote
ea1339a8e8
Added isKeyPressed C# api
2024-03-16 12:15:40 -04:00
Antoine Pilote
cb51ecc119
C++ .Net module API update
2023-10-24 23:45:28 -04:00
Antoine Pilote
b87336a693
Started Transform .Net API
...
- Euler Rotate
- Set local translation
- Separated C# modules
- Bumped Coral 🪸
2023-10-23 23:35:32 -04:00
Antoine Pilote
1ccd338fc6
Added various method to the .Net API
...
- IsKeyDown
- GetMousePosition
- GetEntity
- HasComponent
- GetComponent
- Added InputKeyCode to C#
2023-10-16 23:41:22 -04:00
Antoine Pilote
af2546fb21
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
...
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00