Commit Graph

73 Commits

Author SHA1 Message Date
Antoine Pilote
c3f740883d Removed unused code 2023-07-19 00:31:39 -04:00
Antoine Pilote
4e4d203666 Renamed some glm::vec3 to Vector3 2023-07-19 00:31:22 -04:00
émeryc
7baec67bf4 NK-113 - Open Wren Script File with Double Click 2023-07-17 20:21:15 -04:00
Antoine Pilote
dbac1c187f Dynamic gizmos
- Added cylinder collider component
- Dynamic cylinder, capsule, box, sphere gizmos
- Added wireframe for mesh shape
2023-07-15 19:26:37 -04:00
Antoine Pilote
a466065ac6 Progress towards finding transform corruption when drawing after loading scene 2023-07-12 01:21:47 -04:00
Antoine Pilote
9ad09ff749 FIxed gizmo 2023-07-11 16:32:01 -04:00
Antoine Pilote
055d6d7d0b Clean up 2023-07-10 14:19:56 -04:00
Antoine Pilote
575f12eae5 pp 2023-07-06 04:29:27 -04:00
Antoine Pilote
0d108bc44a Character controller now moving! 🏃‍♂️
- Added character controller transform syncing Jolt -> Scene
- Physic system code cleanup
- Fixed crash with WrenScript loading
- Fixed Normalize() returning NaN vector when lenght is 0
2023-07-04 03:09:52 -04:00
Antoine Pilote
fc183b4813 Physics system progress
Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote
ca989b9ba8 Fixed physics system crash 2023-07-02 16:34:16 -04:00
Antoine Pilote
80eadc2a5a Added capsule collider component 2023-04-02 19:01:40 -04:00
Antoine Pilote
d1b2e2379f Started character controller implementation 2023-04-02 18:36:17 -04:00
Antoine Pilote
a02c4bd114 Physics improvement 2023-04-02 13:56:58 -04:00
antopilo
2611c3f6c2 Serialization of bsp hulls and deserialization 2023-03-14 23:16:50 -04:00
antopilo
ea3f67a365 Added Hulls to BSP component and collision creation 2023-03-14 22:41:06 -04:00
antopilo
7186ae001e Serialize isSolid on BSP component 2023-03-14 22:40:37 -04:00
antopilo
01b62d5e34 Fixed wrong default quaternion on transform component 2023-03-14 22:40:15 -04:00
antopilo
1c13c7ef2d Added mesh colliders 2023-03-08 22:37:03 -05:00
antopilo
0a6f7ad733 Added sphere collider + serialization 2023-03-08 21:24:58 -05:00
antopilo
75cb774caf Code cleanup 2023-03-08 20:04:06 -05:00
antopilo
6cbad0e13b Reworked editor camera 2023-03-07 17:26:13 -05:00
antopilo
10baf5271a Fixed quaternion serializing 2023-03-06 16:57:35 -05:00
Antoine Pilote
50a4b42284 Using serializer for the scene copy 2023-03-05 21:44:06 -05:00
Antoine Pilote
b1edeb387f Fixed scripting engine crash and improved transformation system 2023-03-05 18:19:41 -05:00
Antoine Pilote
8be7695d1e Code standardtization pass. Fixed a bunch of warnings. 2023-03-04 17:50:02 -05:00
Antoine Pilote
f8643f1dcf Partial Jolt implementation and some model loader fixes. 2023-03-01 22:05:23 -05:00
Antoine Pilote
382802c62a Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
2022-09-24 20:14:51 -04:00
a.pilote
87bc79d0a1 Added play mode for engine .exe 2022-07-24 18:12:29 -04:00
a.pilote
b41f00c020 Added light and camera gizmo. 2022-07-17 17:26:40 -04:00
a.pilote
5fb1e376c2 added material editing in mesh panel. Renamed mesh component to model component. 2022-07-17 14:15:11 -04:00
a.pilote
de3434703d Show ResourceID instead of nothing in component UI panel. 2022-07-15 22:08:54 -04:00
a.pilote
249e26dcd5 Removed euler, only quaternion and dirty flag 2022-07-14 17:45:06 -04:00
a.pilote
fb6080d734 Fixed quaternion for transforms 2022-07-13 20:27:32 -04:00
antopilo
a4cdf4b524 Work on quaternion rotation 2022-07-10 18:36:10 -04:00
antopilo
32e63a5137 Work on implementing quaternion 2022-06-29 20:05:08 -04:00
antopilo
407ff89df7 Refactor Mesh serialization and model system. 2022-06-28 19:56:16 -04:00
a.pilote
6b827e9db7 Mesh cleanup. 2022-06-27 20:12:56 -04:00
antopilo
a8abef1ab2 Cleanup 2022-06-23 20:58:07 -04:00
antopilo
b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00
Antoine Pilote
b8d94e94ed Merge pull request #6 from antopilo/rml_ui
Major push
2022-01-09 16:49:35 -05:00
antopilo
a71bfcbe75 Huge rework of editor and other changes. 2022-01-09 16:44:20 -05:00
antopilo
55ae840678 UI editor work 2021-09-26 22:56:25 -04:00
Filip Homolka
41cac85899 Maths.h
Camera.cpp
Components.h
LightComponent.h
MeshComponent.h
Entity.h
ImGuiHelper.h

Changed backslashes to slashes, for unix-compatibility
2021-09-20 23:11:15 +02:00
antopilo
c02c3946b7 Added bloom post process 2021-09-15 21:18:44 -04:00
antopilo
4f93cb4395 Point entity and prefab 2021-09-10 00:04:38 -04:00
antopilo
33b3962e51 Drag and drop prefab into scene tree. Play pause snapshot system 2021-09-08 21:28:53 -04:00
antopilo
b1a1f4f063 Interface component, Serialization of mesh components 2021-09-08 18:35:10 -04:00
antopilo
61e54c5a46 GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera 2021-09-06 22:28:54 -04:00
antopilo
a6823ba2fa Transform system overhaul
Fixed child rotations
Added editor overhauls
2021-09-05 16:43:38 -04:00