Commit Graph

83 Commits

Author SHA1 Message Date
Antoine Pilote
a5ee88cb8e Optimized deserialization 2023-08-03 18:56:30 -04:00
Antoine Pilote
1a8f4bd1aa Added simple radius gizmo 2023-08-02 15:34:04 -04:00
Antoine Pilote
eecfd3c375 Added very basic particle system and rendering 2023-08-02 14:17:33 -04:00
Antoine Pilote
807e9c9a9f Added particle emitter component 2023-08-02 12:40:12 -04:00
Antoine Pilote
e5603c5111 Added sprite mesh 2023-08-01 18:50:04 -04:00
Antoine Pilote
f54d64c6dd Added sprite component 2023-08-01 15:15:27 -04:00
Antoine Pilote
8308c1a7e6 Removed unused files 2023-07-26 15:54:00 -04:00
Antoine Pilote
5a8cf74e43 Merge branch 'main' into NK-16-physics-scripting-module 2023-07-21 16:44:48 -04:00
Antoine Pilote
c3f740883d Removed unused code 2023-07-19 00:31:39 -04:00
Antoine Pilote
4e4d203666 Renamed some glm::vec3 to Vector3 2023-07-19 00:31:22 -04:00
Antoine Pilote
1fee5b8d41 Added add force API endpoint 2023-07-18 00:16:26 -04:00
émeryc
7baec67bf4 NK-113 - Open Wren Script File with Double Click 2023-07-17 20:21:15 -04:00
Antoine Pilote
830c5fddf4 Can now add rigidbodies at runtime 2023-07-17 02:46:19 -04:00
Antoine Pilote
dbac1c187f Dynamic gizmos
- Added cylinder collider component
- Dynamic cylinder, capsule, box, sphere gizmos
- Added wireframe for mesh shape
2023-07-15 19:26:37 -04:00
Antoine Pilote
a466065ac6 Progress towards finding transform corruption when drawing after loading scene 2023-07-12 01:21:47 -04:00
Antoine Pilote
9ad09ff749 FIxed gizmo 2023-07-11 16:32:01 -04:00
Antoine Pilote
055d6d7d0b Clean up 2023-07-10 14:19:56 -04:00
Antoine Pilote
575f12eae5 pp 2023-07-06 04:29:27 -04:00
Antoine Pilote
0d108bc44a Character controller now moving! 🏃‍♂️
- Added character controller transform syncing Jolt -> Scene
- Physic system code cleanup
- Fixed crash with WrenScript loading
- Fixed Normalize() returning NaN vector when lenght is 0
2023-07-04 03:09:52 -04:00
Antoine Pilote
fc183b4813 Physics system progress
Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote
ca989b9ba8 Fixed physics system crash 2023-07-02 16:34:16 -04:00
Antoine Pilote
80eadc2a5a Added capsule collider component 2023-04-02 19:01:40 -04:00
Antoine Pilote
d1b2e2379f Started character controller implementation 2023-04-02 18:36:17 -04:00
Antoine Pilote
a02c4bd114 Physics improvement 2023-04-02 13:56:58 -04:00
antopilo
2611c3f6c2 Serialization of bsp hulls and deserialization 2023-03-14 23:16:50 -04:00
antopilo
ea3f67a365 Added Hulls to BSP component and collision creation 2023-03-14 22:41:06 -04:00
antopilo
7186ae001e Serialize isSolid on BSP component 2023-03-14 22:40:37 -04:00
antopilo
01b62d5e34 Fixed wrong default quaternion on transform component 2023-03-14 22:40:15 -04:00
antopilo
1c13c7ef2d Added mesh colliders 2023-03-08 22:37:03 -05:00
antopilo
0a6f7ad733 Added sphere collider + serialization 2023-03-08 21:24:58 -05:00
antopilo
75cb774caf Code cleanup 2023-03-08 20:04:06 -05:00
antopilo
6cbad0e13b Reworked editor camera 2023-03-07 17:26:13 -05:00
antopilo
10baf5271a Fixed quaternion serializing 2023-03-06 16:57:35 -05:00
Antoine Pilote
50a4b42284 Using serializer for the scene copy 2023-03-05 21:44:06 -05:00
Antoine Pilote
b1edeb387f Fixed scripting engine crash and improved transformation system 2023-03-05 18:19:41 -05:00
Antoine Pilote
8be7695d1e Code standardtization pass. Fixed a bunch of warnings. 2023-03-04 17:50:02 -05:00
Antoine Pilote
f8643f1dcf Partial Jolt implementation and some model loader fixes. 2023-03-01 22:05:23 -05:00
Antoine Pilote
382802c62a Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
2022-09-24 20:14:51 -04:00
a.pilote
87bc79d0a1 Added play mode for engine .exe 2022-07-24 18:12:29 -04:00
a.pilote
b41f00c020 Added light and camera gizmo. 2022-07-17 17:26:40 -04:00
a.pilote
5fb1e376c2 added material editing in mesh panel. Renamed mesh component to model component. 2022-07-17 14:15:11 -04:00
a.pilote
de3434703d Show ResourceID instead of nothing in component UI panel. 2022-07-15 22:08:54 -04:00
a.pilote
249e26dcd5 Removed euler, only quaternion and dirty flag 2022-07-14 17:45:06 -04:00
a.pilote
fb6080d734 Fixed quaternion for transforms 2022-07-13 20:27:32 -04:00
antopilo
a4cdf4b524 Work on quaternion rotation 2022-07-10 18:36:10 -04:00
antopilo
32e63a5137 Work on implementing quaternion 2022-06-29 20:05:08 -04:00
antopilo
407ff89df7 Refactor Mesh serialization and model system. 2022-06-28 19:56:16 -04:00
a.pilote
6b827e9db7 Mesh cleanup. 2022-06-27 20:12:56 -04:00
antopilo
a8abef1ab2 Cleanup 2022-06-23 20:58:07 -04:00
antopilo
b273a2fb8a Added Screen space reflections and Editor UI refactoring 2022-01-31 13:54:58 -05:00