Antoine Pilote
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98f490e4e1
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Now grabbing output for subprocess. Only first lines for now
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2024-08-14 20:51:40 -04:00 |
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Antoine Pilote
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1eb81041fb
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Added clear logs button + showing exception in status bar
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2024-08-14 20:29:50 -04:00 |
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Antoine Pilote
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6032d40aa2
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Fixed csproj to prevent duplicate error warnings
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2024-08-14 19:48:30 -04:00 |
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Antoine Pilote
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5f2667f95b
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Removed MSDF
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2024-08-14 19:34:51 -04:00 |
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Antoine Pilote
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0de9c216c5
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Removed all dead code
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2024-08-14 19:21:17 -04:00 |
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Antoine Pilote
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e5616f98a4
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Removed unused dependencies
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2024-08-14 18:55:29 -04:00 |
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Antoine Pilote
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d01b21875c
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Updated default editor layout
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2024-08-14 18:25:02 -04:00 |
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Antoine Pilote
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9b9f5d111d
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Partial Entity Exposed field implementation
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2024-08-13 23:54:51 -04:00 |
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Antoine Pilote
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318b646d61
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Added support for vec2 and vec3
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2024-08-13 22:03:16 -04:00 |
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Antoine Pilote
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44cb6f7325
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Added double, bool string
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2024-08-13 21:42:20 -04:00 |
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Antoine Pilote
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9733e9651a
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Added basic C# field reflection in editor
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2024-08-13 21:12:11 -04:00 |
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Antoine Pilote
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d35a7dad34
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Fixed inverted sky light direction & Volumetric
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2024-08-11 00:59:52 -04:00 |
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Antoine Pilote
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24cd93c342
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Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled
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2024-08-11 00:57:41 -04:00 |
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Antoine Pilote
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3c857992ad
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Updated internal shader
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2024-08-11 00:45:19 -04:00 |
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Antoine Pilote
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6da7cb9d3f
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Now rendering live preview when dragging models into viewport
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2024-08-11 00:45:02 -04:00 |
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Antoine Pilote
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91b3e5d4b0
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Added model preview while dragging model into viewport and outline fully opaque
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2024-08-10 21:40:57 -04:00 |
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Antoine Pilote
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a996a408aa
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Better debug line rendering & removed
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2024-08-10 19:12:09 -04:00 |
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Antoine Pilote
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e7d6ca19b0
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Now returns object physics layer in shape cast result
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2024-08-10 18:39:28 -04:00 |
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Antoine Pilote
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4dd1a4e6f7
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Added shape sweeping in C#
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2024-08-10 18:09:22 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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275aad82b9
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Serialized navmesh props
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2024-08-09 21:21:41 -04:00 |
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Antoine Pilote
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279588cad8
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SetWindowMonitor doesnt make it fullscreen anymore
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2024-08-09 19:12:53 -04:00 |
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Antoine Pilote
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3fcd63ff34
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Added FindPath to C# API for path finding
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2024-08-09 19:12:42 -04:00 |
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Antoine Pilote
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c48441e0db
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No longer need premake to generate projects
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2024-08-08 12:52:21 -04:00 |
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Antoine Pilote
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bb8b3cfa27
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Now start editor maximized
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2024-08-07 12:59:40 -04:00 |
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Antoine Pilote
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0e8484f36d
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Added SetFullScreen and Maximize function to Window
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2024-08-07 12:44:20 -04:00 |
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Antoine Pilote
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ca1d17e058
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Now only drawing navmesh if selected + properly serialized
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2024-08-05 23:48:41 -04:00 |
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Antoine Pilote
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67b5a94613
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Commented out debug draw code
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2024-08-05 23:33:07 -04:00 |
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Antoine Pilote
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91936387d5
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Now initialized navmesh query after deserializing mesh
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2024-08-05 23:32:08 -04:00 |
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Antoine Pilote
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c296685e32
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Moved navmesh into its own object and started serialization & deserialization of nav mesh
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2024-08-05 23:29:58 -04:00 |
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Antoine Pilote
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755ef9c6e0
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Various fixes
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2024-08-05 23:29:28 -04:00 |
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Antoine Pilote
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f392ded8b3
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Added base64 Encore & Decode function
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2024-08-05 23:29:09 -04:00 |
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Antoine Pilote
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5fd8b3ead9
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Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async
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2024-07-29 23:12:56 -04:00 |
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Antoine Pilote
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69d59266b9
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Improved shadow mapping and refactored quakemap builder scene structure
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2024-07-28 21:05:02 -04:00 |
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Antoine Pilote
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5125561756
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Increased max amount of lights to 42
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2024-07-28 20:28:25 -04:00 |
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Antoine Pilote
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0a6ab30fbe
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Quake map builder skips over empty textures
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2024-07-28 19:04:38 -04:00 |
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Antoine Pilote
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7c7cb0482b
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Map converter now works 📦
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2024-07-28 17:09:28 -04:00 |
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Antoine Pilote
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d33c4f33df
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Started quake map importer
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2024-07-28 14:53:12 -04:00 |
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Antoine Pilote
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f9b5e561ad
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Added missing directory /textures/ check in wad importer
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2024-07-28 14:14:41 -04:00 |
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Antoine Pilote
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fef18ec651
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Fixed inverted volumetric direction
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2024-07-28 14:14:20 -04:00 |
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Antoine Pilote
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ac0587345d
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Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file
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2024-07-28 12:49:25 -04:00 |
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Antoine Pilote
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2653343f56
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Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky
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2024-07-28 12:29:21 -04:00 |
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Antoine Pilote
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516a93a7f0
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Added spot light type 🔦 & light direction now using global rotation
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2024-07-28 11:50:14 -04:00 |
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Antoine Pilote
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d4feaa15ec
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Added extra texture bind function to shader
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2024-07-28 10:59:30 -04:00 |
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Antoine Pilote
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32ede2eeae
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Now taking into account navmesh volume position
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2024-07-25 20:42:32 -04:00 |
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Antoine Pilote
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a3d652c5e3
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Added bound to recast config
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2024-07-24 23:59:17 -04:00 |
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Antoine Pilote
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d0399a8f8c
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Now storing recast config in component
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2024-07-24 23:00:05 -04:00 |
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Antoine Pilote
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7b1d930b9f
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Moved nav mesh generation button onto navmeshVolume component.
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2024-07-24 21:14:23 -04:00 |
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Antoine Pilote
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493a1c076f
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Fixed checkbox showing the wrong color
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2024-07-24 21:13:35 -04:00 |
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Antoine Pilote
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f15894920f
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Added NavMeshVolume component
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2024-07-24 20:58:48 -04:00 |
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