antopilo
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7fc10b4e56
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Improvements
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2024-09-18 17:10:12 -04:00 |
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antopilo
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c6a2d916a8
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Fixed crash when html file is empty and when canvas fails to aprse
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2024-09-16 21:42:35 -04:00 |
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antopilo
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7ed37d0bbb
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Fixed crash when canvas parser fails + added resolution settings for worldspace UI
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2024-09-16 21:32:17 -04:00 |
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antopilo
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dd3cc823c0
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Improved filesystem browser, color accent, drag n drop, new icons
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2024-09-16 20:12:36 -04:00 |
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WiggleWizard
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aed98dd648
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UI system now working well with the new component changes, fixed trait compile issues, fixed inspector rendering issues
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2024-09-15 21:34:37 +01:00 |
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WiggleWizard
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9e94006d2b
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Added generic ability to (de)serialize ResourceFiles, a templated function to allow easier setting of entt traits and renamed float limits function
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2024-09-15 21:31:07 +01:00 |
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antopilo
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c2e50822f1
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Fixed invalid uniforms in shaders
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2024-09-15 16:30:06 -04:00 |
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antopilo
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89ea32a4b3
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Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop
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2024-09-13 17:18:09 -04:00 |
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antopilo
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3b148b76c4
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Started to expose DOM to C# API with support for custom nodes. Currently crash when doing FindNodeByID<T>
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2024-09-13 00:51:34 -04:00 |
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antopilo
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c7621b31e0
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Added CustomWidget through C# reflection with callbacks
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2024-09-11 22:58:33 -04:00 |
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antopilo
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f1903de9ab
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Fixed input manager for UI + WorldSpace UI
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2024-09-11 17:41:39 -04:00 |
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Antoine Pilote
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7a5568b513
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Removed automatic mipmap generation for texture set from data buffer + exposed subpixel uniforms from text shader
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2024-09-10 23:19:32 -04:00 |
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Antoine Pilote
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ebedefb6a7
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Added UI component, resource & system. Now renders on screen and live reloads
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2024-09-10 22:27:15 -04:00 |
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Antoine Pilote
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2c48590a4a
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Added shaders for UI and fixed UI renderer
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2024-09-10 19:18:29 -04:00 |
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Antoine Pilote
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43e9d6e7fc
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rip
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2024-09-05 20:01:12 -04:00 |
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Antoine Pilote
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2c2ed94eea
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Fixed other mix shader fail casting
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2024-09-05 20:00:19 -04:00 |
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Antoine Pilote
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120af20237
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Fix outline shader for AMD cards
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2024-09-05 19:54:21 -04:00 |
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Antoine Pilote
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780b95fba7
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Removed line
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2024-09-04 21:02:58 -04:00 |
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Antoine Pilote
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e1813870a2
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Fixedruntime refact
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2024-09-04 16:38:52 -04:00 |
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Antoine Pilote
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db0ec40948
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Moved project out of engine.h
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2024-09-04 00:30:35 -04:00 |
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Antoine Pilote
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87f58d890e
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Moved FileDialog into its own class
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2024-09-04 00:14:00 -04:00 |
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Antoine Pilote
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c91812c65e
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Moved FileSystem stuff into seprate files and a FileSystem Folder
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2024-09-03 23:49:22 -04:00 |
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Antoine Pilote
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d9237f83d2
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Added ground normal & ground velocity C# API e
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2024-09-02 18:09:02 -04:00 |
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Antoine Pilote
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01000b9d13
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Added float type and default values for trenchbroom integration
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2024-09-02 14:05:59 -04:00 |
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Antoine Pilote
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5077b1b7f8
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Changed to only use 1 file watcher
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2024-09-02 12:56:02 -04:00 |
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Antoine Pilote
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d289c5431d
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Added live reloading for quake maps
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2024-09-01 23:04:34 -04:00 |
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Antoine Pilote
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63712edc6d
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Added C# Point entities + automatic export of FGD entities
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2024-09-01 19:37:05 -04:00 |
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Antoine Pilote
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85b41e9ea0
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Added C# -> Trenchbrom entity definition with reflection system
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2024-08-30 21:44:08 -04:00 |
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Antoine Pilote
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d42c2154cf
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Fixed multi spotlight shadows
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2024-08-29 23:02:23 -04:00 |
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Antoine Pilote
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0915b52327
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Attempt at fixing multiple shadows blending
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2024-08-28 23:23:12 -04:00 |
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Antoine Pilote
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991bd06064
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Added spotlight shadows with dynamic FOV shadowmaps
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2024-08-28 23:04:55 -04:00 |
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antopilo
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f5668d744a
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Started spotlight shadow mapping
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2024-08-28 20:02:38 -04:00 |
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Antoine Pilote
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50a0c1e810
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Added a way to make mesh external instead of always embedded into the scene
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2024-08-28 00:27:59 -04:00 |
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Antoine Pilote
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03231e6bf7
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Added Various project settings
UI, Rendering, Viewport, Physics, Audio settings
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2024-08-21 18:05:28 -04:00 |
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Antoine Pilote
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1fd9ce8cae
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Fixed outline wrapping vertically when outline is on edge
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2024-08-16 18:03:19 -04:00 |
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Antoine Pilote
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4d1feb9802
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Added shapes to debug renderer
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2024-08-16 17:55:35 -04:00 |
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Antoine Pilote
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9d74c782ab
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Added blend icons
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2024-08-15 15:57:01 -04:00 |
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Antoine Pilote
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d942afd16f
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Second pass to fix compilation warnings
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2024-08-15 12:52:24 -04:00 |
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Antoine Pilote
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daa640cc7c
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First pass fixing compilation warnings
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2024-08-15 12:45:42 -04:00 |
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Antoine Pilote
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d01b21875c
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Updated default editor layout
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2024-08-14 18:25:02 -04:00 |
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Antoine Pilote
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24cd93c342
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Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled
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2024-08-11 00:57:41 -04:00 |
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Antoine Pilote
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3c857992ad
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Updated internal shader
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2024-08-11 00:45:19 -04:00 |
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Antoine Pilote
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91b3e5d4b0
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Added model preview while dragging model into viewport and outline fully opaque
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2024-08-10 21:40:57 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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5fd8b3ead9
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Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async
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2024-07-29 23:12:56 -04:00 |
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Antoine Pilote
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69d59266b9
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Improved shadow mapping and refactored quakemap builder scene structure
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2024-07-28 21:05:02 -04:00 |
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Antoine Pilote
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5125561756
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Increased max amount of lights to 42
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2024-07-28 20:28:25 -04:00 |
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Antoine Pilote
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ac0587345d
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Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file
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2024-07-28 12:49:25 -04:00 |
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Antoine Pilote
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2653343f56
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Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky
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2024-07-28 12:29:21 -04:00 |
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Antoine Pilote
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516a93a7f0
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Added spot light type 🔦 & light direction now using global rotation
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2024-07-28 11:50:14 -04:00 |
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