Fixed crash when canvas parser fails + added resolution settings for worldspace UI

This commit is contained in:
antopilo
2024-09-16 21:32:17 -04:00
parent f58e09cfc3
commit 7ed37d0bbb
3 changed files with 33 additions and 3 deletions

View File

@@ -27,8 +27,12 @@ UIResource::UIResource(const std::string& path) :
canvas = Canvas::New();
canvas->uuid = this->ID;
canvas = CanvasParser::Get().Parse(canvas, FileSystem::RelativeToAbsolute(path));
canvas->SetInputManager(inputManager);
canvas->ComputeLayout(defaultSize);
if (!canvas)
{
canvas->SetInputManager(inputManager);
canvas->ComputeLayout(defaultSize);
}
}
void UIResource::Tick()
@@ -57,7 +61,10 @@ void UIResource::Draw()
void UIResource::Resize(const Vector2& size)
{
framebuffer->QueueResize(size);
canvas->ComputeLayout(size);
if (canvas)
{
canvas->ComputeLayout(size);
}
}
void UIResource::Reload()

View File

@@ -1,6 +1,7 @@
#pragma once
#include "Component.h"
#include "src/Core/Maths.h"
#include "FieldTypes.h"
#include "src/Core/Logger.h"
#include "src/FileSystem/File.h"
@@ -22,19 +23,32 @@ namespace Nuake
BindComponentField<&UIComponent::UIFilePath>("UIFilePath", "File Path");
BindComponentField<&UIComponent::IsWorldSpace>("IsWorldspace", "Is Worldspace");
BindComponentProperty<&UIComponent::SetResolution, &UIComponent::GetResolution>("Resolution", "Resolution");
}
public:
UUID UIResource = UUID(0);
ResourceFile UIFilePath;
bool IsWorldSpace;
Vector3 Resolution = Vector3(1920, 1080, 0);
// TODO: Z-Ordering
void SetResolution(const Vector3& newSize)
{
Resolution = newSize;
}
Vector3 GetResolution()
{
return Resolution;
}
json Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_RES_FILE(UIFilePath);
SERIALIZE_VAL(IsWorldSpace);
SERIALIZE_VEC3(Resolution)
END_SERIALIZE();
}
@@ -42,6 +56,10 @@ namespace Nuake
{
DESERIALIZE_RES_FILE(UIFilePath);
DESERIALIZE_VAL(IsWorldSpace);
if (j.contains("Resolution"))
{
DESERIALIZE_VEC3(j["Resolution"], Resolution);
}
return true;
}
};

View File

@@ -73,6 +73,11 @@ namespace Nuake
uis[uiViewComponent.UIResource]->Tick();
}
if (uiViewComponent.IsWorldSpace)
{
uis[uiViewComponent.UIResource]->Resize(uiViewComponent.GetResolution());
}
uis[uiViewComponent.UIResource]->Draw();
}
}