Commit Graph

1342 Commits

Author SHA1 Message Date
antopilo
333ea73d3a Added tonemapping pass 2025-01-13 20:23:55 -05:00
antopilo
9573eba60b Done with CSM for now 2025-01-13 19:08:43 -05:00
antopilo
d5e987a89d Fix render pass not clearing 2025-01-13 01:45:11 -05:00
antopilo
21150ba091 Deleted old pipeline 2025-01-12 23:05:47 -05:00
antopilo
0ed6e06924 Fixed shading pass with new architecture 2025-01-12 22:54:41 -05:00
antopilo
37fd764248 Switched to bool in shader while sending ints! 2025-01-12 22:34:25 -05:00
antopilo
8c592ba87b Fixed wrong camera being used + materials 2025-01-12 22:33:13 -05:00
antopilo
e52bc15eaa More cleanup with scene renderer 2025-01-12 22:14:30 -05:00
antopilo
c0f8e68daf Made some commandbuffer method const 2025-01-12 22:14:10 -05:00
antopilo
1340d71799 Refactoring 2025-01-12 21:46:19 -05:00
antopilo
64d3cb6e01 Cleaned more 2025-01-12 21:27:02 -05:00
antopilo
0725cafbf3 More cleanup 2025-01-12 21:23:22 -05:00
antopilo
e717cbe68b Major code cleanup 2025-01-12 21:11:10 -05:00
antopilo
28e902b176 moved all descriptor to GPU resource + fixed all validation errors 2025-01-12 20:24:31 -05:00
antopilo
2e95d7d2ad compilation fix with static pipeline object 2025-01-12 12:36:35 -05:00
antopilo
8b3f8aefe9 Continued abstracting command buffer 2025-01-12 12:22:52 -05:00
antopilo
3a97be84b4 Added vulkan shader manager 2025-01-12 11:01:47 -05:00
antopilo
95b0e01f0e Started refactor of the scene renderpipeline to support multiple attachments as inputs 2025-01-12 10:44:38 -05:00
antopilo
e203ac5bd8 Started working towards supporting all the splits 2025-01-12 00:02:56 -05:00
antopilo
890b1c44b2 CSM first cascade working 2025-01-11 21:23:49 -05:00
antopilo
3193ebd062 Starting point for CSM projectiong matrix debugging 2025-01-11 00:12:21 -05:00
antopilo
72440a362d Fixed camera view array 2025-01-10 23:36:25 -05:00
antopilo
d419d6019f Bindless Camera views 2025-01-10 21:12:59 -05:00
antopilo
da6b23cb07 work 2025-01-10 19:44:37 -05:00
Antoine Pilote
2c8de739bd Copy camera 2025-01-10 16:44:38 -05:00
Antoine Pilote
996c3e6e16 Push previous work 2025-01-10 16:09:45 -05:00
Antoine Pilote
7e5a45de52 Manually tracking image layout transitions 2025-01-10 13:20:22 -05:00
Antoine Pilote
c0182293ec bump vma 2025-01-10 12:15:59 -05:00
antopilo
13730be45c Started shadow pipeline 2025-01-10 08:24:14 -05:00
antopilo
95e1c38e0b Point, spot and directional lights now working 2025-01-09 23:14:49 -05:00
antopilo
5a0686bd17 Now PBR directional 2025-01-09 22:40:16 -05:00
antopilo
194b81e114 PBR Directional light working 2025-01-09 19:37:55 -05:00
antopilo
8e8fa1cd6d Fixed color attachments not working 2025-01-09 19:21:53 -05:00
antopilo
a197ab62a6 Started shading pass 2025-01-09 19:08:04 -05:00
antopilo
e5671fd47b Fixed errors with descriptors input 2025-01-08 22:18:46 -05:00
antopilo
b40b0045b9 Started automatic sync + transition for render pass 2025-01-08 21:19:23 -05:00
antopilo
49f9f3bbe0 Bindless textures now working 2025-01-08 20:01:24 -05:00
antopilo
f0325e1ce9 Bindless texture buffer now working 2025-01-08 19:23:40 -05:00
antopilo
e60c114acf Started input system 2025-01-08 00:19:09 -05:00
antopilo
3e92a6c7f4 Started pipeline renderpass inputs 2025-01-07 23:25:16 -05:00
antopilo
d2cd2a542c Deleted old GBuffer 2025-01-07 22:00:20 -05:00
antopilo
2bad2b600a Gbuffer now uses new render pass abstraction + deleted all old rendering code 2025-01-07 21:57:42 -05:00
antopilo
bb4b882ed4 Added attachment resizing + viewport scissoring 2025-01-07 19:49:58 -05:00
antopilo
d69c56bed8 Now render passes have execution order and building process 2025-01-07 19:19:17 -05:00
antopilo
0f5172eb04 Progress on render pipeline and render pass abstraction 2025-01-06 14:53:13 -05:00
antopilo
ab09f8efb5 Started RenderPipeline Absraction 2025-01-05 22:45:37 -05:00
antopilo
0dfa62988b render pipeline stuff 2025-01-05 01:53:26 -05:00
antopilo
3d5ad2e131 Fixed normal TBN matrix 2025-01-04 21:39:46 -05:00
antopilo
1471c2849d All material data now works 2025-01-04 20:37:24 -05:00
antopilo
f3486bc316 Now passing material index + buffer 2025-01-04 20:33:29 -05:00