antopilo
b6c3220797
Depth of field no unit accurate
2024-12-01 13:06:13 -05:00
antopilo
f1b4aaad76
Added lens dirt, posterization and pixelization postfx
2024-12-01 02:07:55 -05:00
antopilo
dd46e32bee
Better SSAO + added shader reloading in debug
2024-11-23 19:46:39 -05:00
antopilo
89209dc7ba
Added support for skyboxes using a new SkyBox resource and component
2024-11-06 20:40:38 -05:00
antopilo
03d785f016
Fixed inverted spatialized audio direction in play mode
2024-10-28 20:14:49 -04:00
antopilo
3d630483f6
Added world space UI Input aka doom3 UI
2024-10-19 15:04:07 -04:00
antopilo
e18dbd292f
Fixed inverted Y velocity in velocity buffer
2024-09-26 18:47:51 -04:00
antopilo
102ccc530b
Finally finished TAA
2024-09-25 22:37:31 -04:00
Antoine Pilote
a37bdd9d7a
Added debug display with arrows of velocity buffer
2024-09-25 12:58:53 -04:00
antopilo
6e8f14c5da
Added velocity buffer + start of TAA implementation
2024-09-24 21:19:56 -04:00
antopilo
7fc10b4e56
Improvements
2024-09-18 17:10:12 -04:00
antopilo
c2e50822f1
Fixed invalid uniforms in shaders
2024-09-15 16:30:06 -04:00
antopilo
89ea32a4b3
Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop
2024-09-13 17:18:09 -04:00
Antoine Pilote
706821861b
Forgot to push shader source files changes on ui_text.shader
2024-09-11 00:14:46 -04:00
Antoine Pilote
2c48590a4a
Added shaders for UI and fixed UI renderer
2024-09-10 19:18:29 -04:00
Antoine Pilote
1051f0cdd3
More work
2024-09-09 21:21:47 -04:00
Antoine Pilote
43e9d6e7fc
rip
2024-09-05 20:01:12 -04:00
Antoine Pilote
2c2ed94eea
Fixed other mix shader fail casting
2024-09-05 20:00:19 -04:00
Antoine Pilote
120af20237
Fix outline shader for AMD cards
2024-09-05 19:54:21 -04:00
Antoine Pilote
d42c2154cf
Fixed multi spotlight shadows
2024-08-29 23:02:23 -04:00
Antoine Pilote
cf7d236540
Typo fixed
2024-08-28 23:57:39 -04:00
Antoine Pilote
0915b52327
Attempt at fixing multiple shadows blending
2024-08-28 23:23:12 -04:00
Antoine Pilote
991bd06064
Added spotlight shadows with dynamic FOV shadowmaps
2024-08-28 23:04:55 -04:00
antopilo
f5668d744a
Started spotlight shadow mapping
2024-08-28 20:02:38 -04:00
Antoine Pilote
03231e6bf7
Added Various project settings
...
UI, Rendering, Viewport, Physics, Audio settings
2024-08-21 18:05:28 -04:00
Antoine Pilote
1fd9ce8cae
Fixed outline wrapping vertically when outline is on edge
2024-08-16 18:03:19 -04:00
Antoine Pilote
c996b9b114
Outline renderer can now depth test
2024-08-16 17:57:10 -04:00
Antoine Pilote
4d1feb9802
Added shapes to debug renderer
2024-08-16 17:55:35 -04:00
Antoine Pilote
24cd93c342
Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled
2024-08-11 00:57:41 -04:00
Antoine Pilote
6da7cb9d3f
Now rendering live preview when dragging models into viewport
2024-08-11 00:45:02 -04:00
Antoine Pilote
91b3e5d4b0
Added model preview while dragging model into viewport and outline fully opaque
2024-08-10 21:40:57 -04:00
Antoine Pilote
f3b9b328b1
Added proper debug line renderer!
2024-08-09 23:36:02 -04:00
Antoine Pilote
5125561756
Increased max amount of lights to 42
2024-07-28 20:28:25 -04:00
Antoine Pilote
2653343f56
Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky
2024-07-28 12:29:21 -04:00
Antoine Pilote
516a93a7f0
Added spot light type 🔦 & light direction now using global rotation
2024-07-28 11:50:14 -04:00
Antoine Pilote
5216daed48
Added back tonemapping
2024-04-28 18:17:09 -04:00
Antoine Pilote
d3382e22ff
Can no longer select occluded gizmos
2024-03-16 11:51:32 -04:00
Antoine Pilote
c49c0f7546
Fixed outline
2024-03-16 11:45:13 -04:00
Antoine Pilote
1fa0fd635f
Made selection outline during play mode impossible and made outline outside of selected game object
2024-03-16 11:26:32 -04:00
Antoine Pilote
c826056846
Gizmo mouse picking now works
2023-10-12 19:49:17 -04:00
Antoine Pilote
90732fca50
Progress towards gizmo mouse picking
2023-10-10 00:06:21 -04:00
Antoine Pilote
84bd2f3399
Added selection outline ✍️
2023-10-09 19:05:43 -04:00
Antoine Pilote
d3ec4e1c02
Better Gizmos
...
Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote
2620fa548e
Editor improvements, better cam, better gizmos, better lines
2023-10-08 13:26:41 -04:00
Antoine Pilote
d749765e68
Merge branch 'linux-dev'
...
# Conflicts:
# Editor/Editor.cpp
2023-10-02 01:40:04 -04:00
Antoine Pilote
890dbc34f6
Conflicts resolved
2023-10-02 01:38:25 -04:00
Antoine Pilote
0ed2ed3623
Improved SSAO
2023-10-02 01:32:34 -04:00
Antoine Pilote
b265665013
Changed shaders to be 430 for the moment.
2023-09-30 14:25:47 -04:00
Antoine Pilote
46bb625106
Fix bloom shaders
2023-09-27 19:31:05 -04:00
Antoine Pilote
ff4489a466
Now uses embedded resources
2023-09-26 20:43:56 -04:00