50 Commits

Author SHA1 Message Date
antopilo
b6c3220797 Depth of field no unit accurate 2024-12-01 13:06:13 -05:00
antopilo
f1b4aaad76 Added lens dirt, posterization and pixelization postfx 2024-12-01 02:07:55 -05:00
antopilo
dd46e32bee Better SSAO + added shader reloading in debug 2024-11-23 19:46:39 -05:00
antopilo
89209dc7ba Added support for skyboxes using a new SkyBox resource and component 2024-11-06 20:40:38 -05:00
antopilo
03d785f016 Fixed inverted spatialized audio direction in play mode 2024-10-28 20:14:49 -04:00
antopilo
3d630483f6 Added world space UI Input aka doom3 UI 2024-10-19 15:04:07 -04:00
antopilo
e18dbd292f Fixed inverted Y velocity in velocity buffer 2024-09-26 18:47:51 -04:00
antopilo
102ccc530b Finally finished TAA 2024-09-25 22:37:31 -04:00
Antoine Pilote
a37bdd9d7a Added debug display with arrows of velocity buffer 2024-09-25 12:58:53 -04:00
antopilo
6e8f14c5da Added velocity buffer + start of TAA implementation 2024-09-24 21:19:56 -04:00
antopilo
7fc10b4e56 Improvements 2024-09-18 17:10:12 -04:00
antopilo
c2e50822f1 Fixed invalid uniforms in shaders 2024-09-15 16:30:06 -04:00
antopilo
89ea32a4b3 Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop 2024-09-13 17:18:09 -04:00
Antoine Pilote
706821861b Forgot to push shader source files changes on ui_text.shader 2024-09-11 00:14:46 -04:00
Antoine Pilote
2c48590a4a Added shaders for UI and fixed UI renderer 2024-09-10 19:18:29 -04:00
Antoine Pilote
1051f0cdd3 More work 2024-09-09 21:21:47 -04:00
Antoine Pilote
43e9d6e7fc rip 2024-09-05 20:01:12 -04:00
Antoine Pilote
2c2ed94eea Fixed other mix shader fail casting 2024-09-05 20:00:19 -04:00
Antoine Pilote
120af20237 Fix outline shader for AMD cards 2024-09-05 19:54:21 -04:00
Antoine Pilote
d42c2154cf Fixed multi spotlight shadows 2024-08-29 23:02:23 -04:00
Antoine Pilote
cf7d236540 Typo fixed 2024-08-28 23:57:39 -04:00
Antoine Pilote
0915b52327 Attempt at fixing multiple shadows blending 2024-08-28 23:23:12 -04:00
Antoine Pilote
991bd06064 Added spotlight shadows with dynamic FOV shadowmaps 2024-08-28 23:04:55 -04:00
antopilo
f5668d744a Started spotlight shadow mapping 2024-08-28 20:02:38 -04:00
Antoine Pilote
03231e6bf7 Added Various project settings
UI, Rendering, Viewport, Physics, Audio settings
2024-08-21 18:05:28 -04:00
Antoine Pilote
1fd9ce8cae Fixed outline wrapping vertically when outline is on edge 2024-08-16 18:03:19 -04:00
Antoine Pilote
c996b9b114 Outline renderer can now depth test 2024-08-16 17:57:10 -04:00
Antoine Pilote
4d1feb9802 Added shapes to debug renderer 2024-08-16 17:55:35 -04:00
Antoine Pilote
24cd93c342 Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled 2024-08-11 00:57:41 -04:00
Antoine Pilote
6da7cb9d3f Now rendering live preview when dragging models into viewport 2024-08-11 00:45:02 -04:00
Antoine Pilote
91b3e5d4b0 Added model preview while dragging model into viewport and outline fully opaque 2024-08-10 21:40:57 -04:00
Antoine Pilote
f3b9b328b1 Added proper debug line renderer! 2024-08-09 23:36:02 -04:00
Antoine Pilote
5125561756 Increased max amount of lights to 42 2024-07-28 20:28:25 -04:00
Antoine Pilote
2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote
516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote
5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote
d3382e22ff Can no longer select occluded gizmos 2024-03-16 11:51:32 -04:00
Antoine Pilote
c49c0f7546 Fixed outline 2024-03-16 11:45:13 -04:00
Antoine Pilote
1fa0fd635f Made selection outline during play mode impossible and made outline outside of selected game object 2024-03-16 11:26:32 -04:00
Antoine Pilote
c826056846 Gizmo mouse picking now works 2023-10-12 19:49:17 -04:00
Antoine Pilote
90732fca50 Progress towards gizmo mouse picking 2023-10-10 00:06:21 -04:00
Antoine Pilote
84bd2f3399 Added selection outline✍️ 2023-10-09 19:05:43 -04:00
Antoine Pilote
d3ec4e1c02 Better Gizmos
Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote
2620fa548e Editor improvements, better cam, better gizmos, better lines 2023-10-08 13:26:41 -04:00
Antoine Pilote
d749765e68 Merge branch 'linux-dev'
# Conflicts:
#	Editor/Editor.cpp
2023-10-02 01:40:04 -04:00
Antoine Pilote
890dbc34f6 Conflicts resolved 2023-10-02 01:38:25 -04:00
Antoine Pilote
0ed2ed3623 Improved SSAO 2023-10-02 01:32:34 -04:00
Antoine Pilote
b265665013 Changed shaders to be 430 for the moment. 2023-09-30 14:25:47 -04:00
Antoine Pilote
46bb625106 Fix bloom shaders 2023-09-27 19:31:05 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00