Fix bloom shaders
This commit is contained in:
@@ -92,11 +92,11 @@ vec4 blur9(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) {
|
||||
vec4 color = vec4(0.0);
|
||||
vec2 off1 = vec2(1.3846153846) * direction;
|
||||
vec2 off2 = vec2(3.2307692308) * direction;
|
||||
color += texture2D(image, uv) * 0.2270270270;
|
||||
color += texture2D(image, uv + (off1 / resolution)) * 0.3162162162;
|
||||
color += texture2D(image, uv - (off1 / resolution)) * 0.3162162162;
|
||||
color += texture2D(image, uv + (off2 / resolution)) * 0.0702702703;
|
||||
color += texture2D(image, uv - (off2 / resolution)) * 0.0702702703;
|
||||
color += texture(image, uv) * 0.2270270270;
|
||||
color += texture(image, uv + (off1 / resolution)) * 0.3162162162;
|
||||
color += texture(image, uv - (off1 / resolution)) * 0.3162162162;
|
||||
color += texture(image, uv + (off2 / resolution)) * 0.0702702703;
|
||||
color += texture(image, uv - (off2 / resolution)) * 0.0702702703;
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user