diff --git a/Nuake/src/Rendering/SceneRenderer.cpp b/Nuake/src/Rendering/SceneRenderer.cpp index 07f81404..53366233 100644 --- a/Nuake/src/Rendering/SceneRenderer.cpp +++ b/Nuake/src/Rendering/SceneRenderer.cpp @@ -156,13 +156,6 @@ namespace Nuake mShadingBuffer->QueueResize(framebufferResolution); ShadingPass(scene); - ImGui::SetNextWindowSize({ 1280, 720 }); - if (ImGui::Begin("Shaded")) - { - ImGui::Image((void*)(mShadingBuffer->GetTexture()->GetID()), ImGui::GetContentRegionAvail(), { 0, 1 }, { 1, 0 }); - } - ImGui::End(); - // Blit depth buffer glBindFramebuffer(GL_READ_FRAMEBUFFER, mGBuffer->GetRenderID()); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mShadingBuffer->GetRenderID());