Fix bug in game lump info reading giving nonsense data for game lump offset and length. Fix bug in Static Prop lump reading causing prop model dictionary to always be null.
C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks.
Eventually the BSP Importer for Unity3D and the BSP Decompiler projects will both use this library.