Vertex: Use Color32 instead of Color.

This commit is contained in:
Will
2018-09-23 23:08:52 -06:00
parent c8b31cc302
commit 1617ffe6f0

View File

@@ -13,7 +13,7 @@ using System;
namespace LibBSP {
#if UNITY
using Color = UnityEngine.Color;
using Color = UnityEngine.Color32;
using Vector2d = UnityEngine.Vector2;
using Vector3d = UnityEngine.Vector3;
using Vector4d = UnityEngine.Vector4;
@@ -25,14 +25,14 @@ namespace LibBSP {
/// Vertex struct, including fields for normal, tangent and four sets of UVs.
/// </summary>
[Serializable] public struct Vertex {
public Color color;
public Vector3d normal;
public Vector3d position;
public Vector4d tangent;
public Vector3d normal;
public Color color;
public Vector2d uv0;
public Vector2d uv1;
public Vector2d uv2;
public Vector2d uv3;
public Vector4d tangent;
/// <summary>
/// Simple Vertex with sensible settings.