From 1617ffe6f0ef5121751043ec4d5d87d96eb337de Mon Sep 17 00:00:00 2001 From: Will Date: Sun, 23 Sep 2018 23:08:52 -0600 Subject: [PATCH] Vertex: Use Color32 instead of Color. --- LibBSP/Source/Structs/Common/Vertex.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/LibBSP/Source/Structs/Common/Vertex.cs b/LibBSP/Source/Structs/Common/Vertex.cs index 73da9e2..1a608bf 100644 --- a/LibBSP/Source/Structs/Common/Vertex.cs +++ b/LibBSP/Source/Structs/Common/Vertex.cs @@ -13,7 +13,7 @@ using System; namespace LibBSP { #if UNITY - using Color = UnityEngine.Color; + using Color = UnityEngine.Color32; using Vector2d = UnityEngine.Vector2; using Vector3d = UnityEngine.Vector3; using Vector4d = UnityEngine.Vector4; @@ -25,14 +25,14 @@ namespace LibBSP { /// Vertex struct, including fields for normal, tangent and four sets of UVs. /// [Serializable] public struct Vertex { - public Color color; - public Vector3d normal; public Vector3d position; - public Vector4d tangent; + public Vector3d normal; + public Color color; public Vector2d uv0; public Vector2d uv1; public Vector2d uv2; public Vector2d uv3; + public Vector4d tangent; /// /// Simple Vertex with sensible settings.