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Update README.md
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@@ -27,7 +27,8 @@ Then copy materials folder to the your mod folder.
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Your `mat_depthbias_shadowmap` better should be `0.00001`, `mat_slopescaledepthbias_shadowmap` should be `4` and `r_flashlightdepthres` should be more then `2048`. Its only for better visual and you not literally should do that.
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# How to add this light in your map
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First, add env_cascade_light to the map and set it to the angle you want.
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Copy csm.fgd from fgd folder to bin folder in SDK Base 2013.
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Add env_cascade_light to the map and set it to the angle you want.
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If you want to use the angle from light_environment then you need to set `Use light_environment's angles` to Yes and do some manipulation with your light_environment:
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- Add any targetname to your light_environment
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- Copy Pitch to second number of the Angle.
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