mirror of
https://github.com/celisej567/Fake-CSM-Mapbase.git
synced 2025-12-31 21:48:38 +03:00
Merge branch 'main' of https://github.com/celisej567/Fake-CSM-Source-2013
This commit is contained in:
@@ -27,12 +27,14 @@ Then copy materials folder to the your mod folder.
|
||||
Your `mat_depthbias_shadowmap` better should be `0.00001`, `mat_slopescaledepthbias_shadowmap` should be `4` and `r_flashlightdepthres` should be more then `2048`. Its only for better visual and you not literally should do that.
|
||||
|
||||
# How to add this light in your map
|
||||
First, add env_cascade_light to the map and set it to the angle you want. If you want to use the angle from light_environment then you need to set "Use light_environment's angles" to Yes and do some manipulation with your light_environment:
|
||||
First, add env_cascade_light to the map and set it to the angle you want.
|
||||
If you want to use the angle from light_environment then you need to set `Use light_environment's angles` to Yes and do some manipulation with your light_environment:
|
||||
- Add any targetname to your light_environment
|
||||
- Copy Pitch to second number of the Angle.
|
||||
- Thats how it should looks like:
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
# If you have some problem
|
||||
then go to the [Discord server](https://discord.gg/DaBHDTwAU7) and describe the problem.
|
||||
|
||||
Reference in New Issue
Block a user