diff --git a/README.md b/README.md index f2239af..c50587c 100644 --- a/README.md +++ b/README.md @@ -27,12 +27,14 @@ Then copy materials folder to the your mod folder. Your `mat_depthbias_shadowmap` better should be `0.00001`, `mat_slopescaledepthbias_shadowmap` should be `4` and `r_flashlightdepthres` should be more then `2048`. Its only for better visual and you not literally should do that. # How to add this light in your map -First, add env_cascade_light to the map and set it to the angle you want. If you want to use the angle from light_environment then you need to set "Use light_environment's angles" to Yes and do some manipulation with your light_environment: +First, add env_cascade_light to the map and set it to the angle you want. +If you want to use the angle from light_environment then you need to set `Use light_environment's angles` to Yes and do some manipulation with your light_environment: - Add any targetname to your light_environment - Copy Pitch to second number of the Angle. - Thats how it should looks like: -![Alt-текст](https://github.com/celisej567/Fake-CSM-Source-2013/blob/main/screen1.png "Орк") +![Alt-текст](https://github.com/celisej567/Fake-CSM-Source-2013/blob/main/screen1.png "") + # If you have some problem then go to the [Discord server](https://discord.gg/DaBHDTwAU7) and describe the problem.