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Update README.md
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README.md
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README.md
@@ -9,4 +9,14 @@ Recreated env_cascade_light from CS GO based on env_projectedtexture and Real CS
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# How to make this work in your Source 2013 mod?
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# How to make this work in your Source 2013 mod?
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Copy client and server foldert to your "source code/game" folder, then find client_base/server_base.vpc files in these folders and add "$Include "csm.vpc"" to the top, open createallprojects.bat (or creategameprojects.bat) and add "-f" to the end of the line. After all this stuff you should launch your bat file.
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Copy client and server foldert to your "source code/game" folder, then find client_base/server_base.vpc files in these folders and add "$Include "csm.vpc"" to the top, open createallprojects.bat (or creategameprojects.bat) and add "-f" to the end of the line. After all this stuff you should launch your bat file.
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```cpp
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class CEnvLight : public CLight
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{
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public:
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DECLARE_CLASS(CEnvLight, CLight);
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bool KeyValue(const char* szKeyName, const char* szValue);
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void Spawn(void);
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};
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```
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